Shadowdancer (5e Subclass)
From D&D Wiki
|This material is published under the OGL|
When you choose this subclass at 3rd level, you gain superior vision in dark and dim conditions. If you don't already have darkvision, you gain darkvision to a range of 60 feet.
- Shadow Magic
When you choose this subclass at 3rd level, you also learn the spells darkness, pass without trace, and silence, and can cast them using this feature without expending a spell slot. Intelligence is your spellcasting ability for these spells. You can cast spells using this feature a number of times equal to your Intelligence modifier. You regain expended uses of this trait when you finish a long rest. Additionally, you learn the minor illusion cantrip and can cast it at will.
- Shadow Jaunt
Starting from 9th level, when you are in dim light or darkness, you can use your bonus action to teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
- Shadow Stealth
Starting from 13th level, when you are in dim light or darkness, you can use your action to become invisible. You remain invisible until you make an attack, cast a spell, or enter bright light.
- Shadow Strike
Starting from 17th level, when a creature within 5 feet of you is hit by a different creature that is not you, you can make a melee attack against the struck creature as a reaction.