Shadow Thief (5e Subclass)
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Some thieves have acquired dark powers from occult sources such as the Shadowfell and the Far Realm, or from participating in dark rituals that imbued them with these powers. These rogues use this magic to enhance their skills, such as passing through vault doors, or picking the pocket of a man sitting across the room. A rogue gifted with these strange umbral powers is known as a Shadow Thief.
When you reach 3rd level, you gain the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the Warlock spell list. Additionally you can replace your Intelligence saving throw to Charisma instead.
Shadow Thief Spellcasting
|Rogue Level||Cantrips||Spells Known||1st||2nd||3rd||4th|
You learn three cantrips: Spare the Dying or Vicious Mockery and two other cantrips of your choice from the Warlock spell list. You learn another Warlock cantrip of your choice at 10th level.
The Shadow Thief Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell Witch Bolt and have a 1st-level and a 2nd-level spell slot available, you can cast Witch Bolt using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level Warlock spells of your choice from the Warlock spell list. The Spells Known column of the Shadow Thief Spellcasting table shows when you learn more spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the Warlock spells you know with another spell of your choice from the Warlock spell list. The new spell must be of a level for which you have spell slots.
Charisma is your spellcasting ability for your Shadow Thief spells.
You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + Your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
You can use an arcane focus to cast your Shadow Thief spells.
At 3rd level you gain the ability to step from one shadow into another. When you are in dim light or darkness, you can use your Cunning Action teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.
At 9th level you're at your best when surrounded by darkness. When you are in an area of dim light or darkness, your speed increases by half and you can attack twice, instead of once, whenever you take the Attack action on your turn. Alternatively, when you are in an area of dim light or darkness, you can use your action to become invisible until you move or take an action or a reaction.
Once you reach 13th level you are capable of performing attacks that drain the life of your enemies. Whenever you land a critical hit and use your sneak attack, you can choose to regain hit points equal to half the sneak attack damage. Additionally you can grow fangs and claws, capable of being used as your rogue weapons, they use your Dexterity and deal 1d4 piercing or slashing damage.
Starting at 17th level, you can spend a spell slot as a bonus action to magically transform yourself into a shadowy form. In this form, you have resistance to all damage except force and radiant damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object.
You remain in this form for a number of rounds equal to the spell slot spent. It ends early if you are incapacitated, if you die, or if you dismiss it as a bonus action. You can extend the duration of your Void Form by spending an additional spell slots as a bonus action on your turn.