Shadow, Variant (5e Subclass)

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Shadow, Variant[edit]

Sorcerer Subclass

Your innate magic comes from the Shadowfell. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell energy and transformed in some fundamental manner.

The power of shadow magic casts a strange pall over your physical presence. The spark of life that sustains you is muffled, as if it struggles to remain viable against the dark energy that imbues your soul.


Eyes of the Dark

From 1st level, you have darkvision with a range of 60 feet. You can cast darkness by spending 1 sorcery point. You can see through any darkness spell you cast using this ability.


Strength of the Grave

Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. Whenever damage reduces you to 0 hit points, you can make a Constitution saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You cannot use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.


Mana of Darkness

At 6th level, you can convert the damage dealt by a spell you cast to necrotic damage by spending 1 sorcery point. Additionally, when you do this you gain resistance to necrotic damage for 1 hour.

Using your bonus action and spending 2 sorcery points, you can target an enemy within 30 ft. of you, if the enemy has a resistance to necrotic damage, your spells for the next minute ignore it, however if it has immunity, it will be treated like a resistance.


Shadow Walk

At 14th level, When you are in dim light or darkness you can cast the Misty Step spell without expending a spell slot.

When you are in dim light and darkness you add your caster modifier to the damage of your spells and you get +1 to your armor class as long as you are in dim light.


Shadow Form

At 18th level, you can spend 3 sorcery points to transform yourself into a shadow form as a bonus action. In this form, you have resistance to all damage except force damage, and you can move through other creatures and objects as if they were difficult terrain. You take 5 force damage if you end your turn inside an object. You remain in this form for 1 minute.





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