Scrin Forces (Tiberium Rising Supplement)

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The inhabitants of Vasuda were given horrible proof that they were not alone on the Material Plane when the Scrin invaded. An advanced alien species, capable of traversing lightyears of space, the Scrin were lured to Vasuda by the detonation of Liquid Tiberium with an Ion Strike. The creatures swiftly overpowered the Templar and Nod's combined defense effort, and began spreading Tiberium throughout the planet, so they might harvest it. All Scrin shre the following traits:

Scrin Traits: Scrin gain Fast Healing (TREM per hour/100) when exposed to Tiberium radiation. Scrin take double (x2) damage from sonic sources. All Scrin are connected to an Overseer via a hive mind. As long as one Scrin in a group is not flanked, none are considered flanked. If one is aware of a threat, they all are (which may lead to an escalation as reinforcement arrive). All Scrin are immune to magic that targets individuals, but are not immune to area effects. Scrin cannot use magic, even with the benefit of the Enduring Magic feat.

Here are some of the most common Scrin to have invaded Vasuda:


Buzzers[edit]

Buzzers are considered the most frightening creatures to Vasudans
Buzzer
Size/Type: Medium Outsider (Swarm)
Hit Dice: 16d8+48 (112 hp)
Initiative: +2
Speed: 5 ft. (1 square), 30 ft. fly (Perfect)
Armor Class: 18, touch 12, flat-footed 16
Base Attack/Grapple: +11/-5
Attack: Slam +11 Melee (5d6 + Shred + Bleed)
Full Attack: 3 Slams +11/+6/+1 (5d6 + Shred + Bleed)
Space/Reach: 5 ft./0 ft.
Special Attacks: Shred, Bleed
Special Qualities: Scrin Traits, Swarm Traits
Saves: Fort +12, Ref +15, Will +7
Abilities: Str 1, Dex 15, Con 18, Int -, Wis 14, Cha 14
Skills: Listen +14, Spot +14, Jump +19
Feats: Alertness, Improved Initiative, Combat Expertise, Improved Natural Armor, Improved Natural Attack (Beak), Iron Will
Environment: Scrin Outposts, Military Detachment
Organization: Solitary, Swarm (4-5)
Challenge Rating: 14
Treasure: none
Alignment: Always Neutral-Evil
Advancement: 16-19 HD Medium; 20-22 HD Large
Level Adjustment:


A swarm of sentient, flying razors, buzzers are deployed to eliminate biological forces and terrorize populations. Bleed: Fortitude DC 21 or 1 point of damage per round for 5 rounds. Cumulative Shred: Fortitude DC 18 or 1d4 Constitution damage, as vital organs are lacerated

Disintegrator[edit]

A Disintegrator, the bane of armored vehicles
Disintegrator
Size/Type: Small Outsider (Scrin)
Hit Dice: 10d8+40 (80 hp)
Initiative: +4
Speed: 30 ft. (6 squares)
Armor Class: 20, touch 14, flat-footed 18
Base Attack/Grapple: +18/+17
Attack: Beam +20 Melee (2d6+9)
Full Attack: 4 Beams +20/+15/+10/+5 (2d6+9)
Space/Reach: 5 ft./5 ft.
Special Attacks: Beam
Special Qualities: Scrin Traits
Saves: Fort +11, Ref +6, Will +5
Abilities: Str 8, Dex 15, Con 15, Int 5, Wis 16, Cha 10
Skills: Listen +14, Spot +14, Jump +19
Feats: Alertness, Improved Initiative, Iron Will, Shot on the Run
Environment: Scrin Outpost, Military Detachment
Organization: Solitary, pair or pack (3-4)
Challenge Rating: 10
Treasure: none
Alignment: Always Neutral-Evil
Advancement: 10-15 HD Small; 16-24 HD Medium
Level Adjustment:


A 4-legged creature with an attached energy cannon, disintegrators are used to destroy hardened structures and vehicles

Beam: A disintegrator uses it's energy cannon as its only attack. This cannon deals double damage to hardened targets, like vehicles or buildings

Volatile: If a Disintegrator is crushed by a vehicle, it explodes, dealing 6d6 damage to the vehicle

Shock Trooper[edit]

A Shock Trooper, the Scrin's heavy assault soldier
Shock Trooper
Size/Type: Large Outsider (Scrin)
Hit Dice: 20d8+75 (155 hp)
Initiative: +10
Speed: 30 ft. (6 squares)
Armor Class: 25, touch 13, flat-footed 20
Base Attack/Grapple: +15/+18
Attack: Photon Cannon +20 (3d6+15)
Full Attack: 4 Photon Cannons +20/+15/+10/+5 (3d6+15)
Space/Reach: 10 ft./10 ft.
Special Attacks: Photon Cannon
Special Qualities: Scrin Traits, Blink Pack
Saves: Fort +8, Ref +9, Will +11
Abilities: Str 15, Dex 20, Con 20, Int 12, Wis 15, Cha 10
Skills: Listen +15, Spot +15, Move Silently +15, Hide +11
Feats:
Environment: Scrin Outposts, Military Detachments
Organization: Solitary, Strike Group (4)
Challenge Rating: 18
Treasure: none
Alignment: Always Neutral-Evil
Advancement: 20-24 HD Large; 25-36 HD Huge
Level Adjustment:


These quadrupedal, top heavy creatures are used by the Scrin for heavy assaults. Somewhat more intelligent than the average human, they are armed with photon cannons

Photon Cannon: The only weapon Shock Troopers can use, Photon Cannons ignore hardness

Blink Pack: As a move action, the Shock Trooper can teleport up to 30 feet. Requires 2 rounds recharge

Foremen[edit]

Only vaguely referred to in the Tacitus, a Foreman is a psionic Scrin, charged with commanding an army. Experts agree that the destruction of the Scrin Mothership must have killed the Vasudan Scrin's Foreman, thus leaving the Scrin's remaining forces without any commander. Logic dictates that a cerebral Scrin would not be a dangerous combatant. However, Foremen have never actually been seen, and their combat capabilities have not been ascertained. Use extreme caution if approaching a suspected Foremen lair.

DM's Note[edit]

What if the 'Psionics are Different' rule is in place?

The Scrin can easily be affected by psionics, as they have no Power Resistance. Furthermore, to give an interesting option to your players, implement the following trait for all Scrin
Userp Command: If one of a Scrin's mental faculties (Charisma, Intelligence or Wisdom) is reduced to 0 using psionic attacks, the psionic attacker may command the Scrin as a move action, as a [SRD3e:Turning & Rebuking Undead#Commanded|evil cleric commands an undead]



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