Screeching Horror (3.5e Creature)

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Screeching Horror[edit]

Screeching Horror

CR 4

Huge Undead
Init/Senses +6/Listen +12, Spot +8
AC 20, touch 15, flat-footed 14
hp 40 (5d8 HD)
Fort/Ref/Will +7/+10/+6
Speed 20 ft, fly 40 ft. (good)
Melee Bite +5 melee (1d8+5)
Space/Reach 5 ft./10 ft
Base Atk/Grp +3/+10
Abilities Str 18, Dex 22, Con , Int 2, Wis 14, Cha 6
SQ Blindsense 40 ft, Undead Triats.
Feats Alertness, Stealthy
Skills Hide +4, Listen +12, Move Silently +11, Spot +8
Advancement
Sonic Screcch The Screeching Horror lets out a defening scream in a 15ft cone dealing 3d6 damage and forcing targets to make a Fortitude Save or be defended for 1 minute. This ability also reveals any hidden or invisible creatures caught within the attack.

Strategies and Tactics[edit]

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Ecology[edit]

Environment:

Typical Physical Characteristics:

Alignment:

Lore[edit]

Society[edit]

Sample Lair[edit]

Typical Treasure[edit]

For Player Characters[edit]

Creatures As Characters[edit]

Creatures With Class Levels[edit]

Advanced Creatures[edit]


Back to Main Page3.5e HomebrewCreaturesCR 4 <!-- pick a law-chaos axis alignment (delete the other two) --> [[Category:Lawful Alignment]] [[Category:Neutral (Law-Chaos) Alignment]] [[Category:Chaotic Alignment]] <!-- pick a good-evil axis alignment (delete the other two) --> [[Category:Good Alignment]] [[Category:Neutral (Good-Evil) Alignment]] [[Category:Evil Alignment]] <!-- environment --> [[Category:<!-- terrain --> Terrain]] [[Category:<!-- climate --> Climate]]

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