School of Time Magic (5e Subclass)
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School of Time Magic
Wizards of Time devote their studies to the ebb and flow of time, slowly begin to grasp how to manipulate the weave into altering it. Those that master this form of magic are a fearsome ally or a devastating foe. In either case, it is safe to surmise that being around a Time Wizard is dangerous and not always predictable
- Quickened Studies
Beginning at 2nd level, copying spells into your spell book take 1/4 the time but normal amount of gold.
At 6th level, decreases the time cost by 1/6 and decreases the gold cost by half. At 10th level, decreases the time cost by 1/8 and decreases the gold cost by 1/4. At 14th level, decreases the time cost by 1/10 and decreases the gold cost by 1/8. At 20th level, you no long need time to copy spells and decreases the gold cost by 1/10.
- Ebb and Flow
At 2nd level, you begin to see the flow of time on people and objects. You gain proficiency in Intelligence and wisdom Checks. If you are already proficient, double your proficiency bonus.
At 6th level, you gain 10 feet of move speed as everything around you begins to slow down. This further increases to 20ft at 10th, 30ft at 14th, and at 20th level you can dash as a free bonus action.
- Time Distortion
Starting at 6th level, Your mastery of controlling time as extended beyond you perception and influences others, whenever you cast a spell of 1st level or higher that targets a single creature and causes them to make a saving throw. You can cause them to have disadvantage on the saving throw. You can use this feature a number of times equal to your intelligence modifier regaining all uses after a long rest.
Starting at 10th level, your ability to manipulate time allows you too see future events and better prepare for them, Whenever you are subject to a saving throw that would cause you to take half damage on a success, if you succeed you take nothing instead, in the case of a fail you take half damage.
- Time Control
Starting at 14th level, you have mastered the art of time magic, your influence overtime is exerted constantly and it affects everything around you. All allies within 30 ft add your intelligence modifier to Ability checks, attack rolls, and saving throws as they too see the future and bend it too their will in your presence. In addition, all enemies within range have disadvantage to attack you.
At 20th level, the area of effect extends out to 120ft, all allies within the area double their move speed, all enemies half their move speed, and this area of effect count as difficult terrain.