Salt Factory (3.5e Class)
From D&D Wiki
Note, this class is a joke based off of the term "Salty" used to describe somebody who is upset or mad about something, usually on the internet. That being said, this class is perfectably usable in a game. Use the power of your enemys rage, or "salt" to gain power. The Salt Factory uses insults to create rage and sadness within foes, which then allows you to ethier drain that feeling to power yourself, or use it against them to gain a temporary ally, get information, or do more damage against those who have been influenced by your salty powers. The Salt Factory class also allows you to access a small number of "memes" which provide various spell like abilities.
Making a Salt Factory
The Salt Factory plays like a fighter in combat. They wield large two handed weapons and heavy armor. A Salt Factory should generally have high intimidation and bluff, as it will be useful for using abilitys to create "Salt" within a target. A Salt Factory generally is tanky, but does not have as high damage as a barbarian or fighter. They instead rely on their abilities in a crowd control type of way.
Abilities: Charisma is used for the Intimidation and Bluff skills. It is also used for activating "Memes" the Salt Factory has. All of the salt factories special abilities are also Charisma based. Strength and Constitution are important for combat situations.
Races: Any race may take up the way of the Salt Factory. Humans, Elves and Gnomes are the most common Salt Factories.
Alignment: Any Non Lawful.
Starting Gold: 1d6 x 10 gp.
|1st||+1||+2||+ 0||+2||Insult, Meme|
|2nd||+1||+2||+0||+3||Salt Vision, Salty Strength|
|6th||+3||+4||+3||+6||Safe from salt|
|16th||+9||+10||+7||+10||Salty Sense, Meme|
|19th||+10||+11||+7||+12||You gonna cry?|
Class Skills (2 + Int modifier per level, ×4 at 1st level)
All of the following are class features of the Salt Factory.
Insult: Insult the target, on a successful intimidation role, the target is now crying or upset. You may refer to them as salted or salty. These effects last 10 ingame minutes. You may only use this ability or improved insult once a day + 1 every 4 levels and + your charisma bonus.
Salt Vision: You are able to detect anyone you have salted or anyone who is salty at the time. This allows you to find their exact location within a kilometer radius, and counts as darkvision for the path towards the target if it is night time.
Salty Strength: Your attacks deal x2 damage to these who you have salted, and only while they are salted.
Salt Drain: If you successfully make someone salty, and you do not already take advantage of their saltiness, you may cure them of their saltiness, and gain a +2 to attack rolls for 10 minutes. Stacks until +6 attack as been obtained.
Improved insult: You may use bluff, Intimidate or Diplomacy for insult rolls. You may roll again if one insult fails, but you cannot do this more then once per usage.
Safe from salt: You are unaffected by rage and sadness, and cannot be salted.
Salty Saviour: You may roll a bluff, intimidation or diplomacy to get any target you have salted you serve you for as long as they are salted.
Comeback: If you fall under the effect of a spell via a failed will save, you may counter it by rolling an insult roll. If it succeeds, you are no longer under the influence of that spell, while the caster is now salted. This does not count as an insult use.
Crystallized Tears: You may harvest the tears of someone as tiny crystals. You may eventually forge this into a mighty weapon. Any weapons made with crystallized tears have x2 to attack against these who are salted.
Apologize: You may make amends with someone you have salted to have them permanently fond of you, and usable as an ally later on. This is a diplomacy roll.
Salted Recovery: Allows you to desalt an enemy, and heal 2d20 of damage.
Improved comeback: You may roll a second comeback roll if the first one fails. If either the first or second roll is successful you may use Salty Saviour as a free action.
Salty Sense: If you ever come across someone who seems salty, you may roll a d20. If successful, you know everything about that person, including current whereabouts whenever you wish to know.
Improved Aplogize: Your apologies have the effect to gain loot from the recipient. You may also ask them for favors immediately after they accept your apology.
You gonna cry?: You can roll to see if you can make someone salty instantly. This does not count as a use of insult, and can be used 4 times a day. Failing this will result in the enemy being immune to salt effects for 2 rounds afterwards.
Memes: Starting at level 1 and every 4th level afterwards up to 16, the Salt Factory may select a meme from his dropbox.
The rick Roll: This allows the user to tumble indefinatley, not requiring a skill check. Yee call: Allows you to communicate with animals, like the speak with animal spell. Rarest Pepe: You my reroll loot, and/or get a stronger item. Rageface: Allows you to mimic the barbarian ability rage, and also lets you blend in with salted beings. Forever Alone: Once per day, you may banish any salted enemy to an alternate plane for 24 hours or until they are unsalty, They must roll the same number you rolled to make them salty in order to break free of the saltiness you banished them with. CDI nightmares: Allows you to temporarily turn the world into a Youtube poop with the cutscenes from the Phillips CDI zelda games. Lasts 4 rounds of combat. Ceiling cat: The user automatically succeeds a hide check. This may be done 4 times a day.
Ultimate Meme: At level 20, the user gets an ultimate meme, Darude saltstorm. Everybody within a one mile radius of you takes 4d6 of damage, are are now salted.
Weapon and Armor Proficiency: The Salt Factory is proficient with all simple and two handed weapons, Heavy armor but not proficient with any shields.
Ex- Salt Factory
The Ex Salt Factory is then forever Salted, and does half of his or her damage as long as the ex Salt Factory still has levels in Salt Factory. He/she may not use any abilitys given to him/her from this class nor take anymore levels.
Playing a Salt Factory
Religion: Usually worships Reddit or the Internet.
Other Classes: Normally asks if they are salty, if they do not know what that means he shows them.
Combat: Crowd Control and Tank.
Advancement: A Salt Factory does not normally Multiclass. But when one does, Bard is the optimal choice.
Salt Factories in the World
|“||Some pleb ate my animal crackers, so I salted him and now hes my servant||”|
|—Sir Salts Alot, Human Salt Factory|
Daily Life: Eat food, salt people, laugh at the salted people.
Notables: Every competitive player at anything really.
Organizations: Some Salt Factories refer to themselves as MLG's.
NPC Reactions: They usually don't mind them, thinking they are warriors. But if they find out who you are, they would usually hide in their houses, already salted just from looking at you.
Salt Factory Lore
Characters with ranks in Knowledge: Memes can research Salt Factories to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
|5||They make people quite Salty.|
|10||They wear very Heavy armor and carry around Great Weapons.|
|15||They are able to strengthen themselves using the rage and sadness of their victims.|
|20||They are often mistaken for fighters, but they are dangerous. They can even crystallize tears of their victims to forge powerful Anti Salt weapons.|
Salt Factories in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: A Salt Sorcerer.
Sample Encounter: Generally in the wild, or in the city getting new gear.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.