Saint (3.5e Prestige Class)

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To become the greatest living embodiments of good I was reborn, by sacrificing myself
—Ceri, Saint of the Sacred Realm

Story of Contrada

The one who would give his life to save another is a qualifier for this class. The devotion to life is the Saint's main priority. He is an embodiment of good, the greatest of healers and the most loyal of friends.

Becoming a Saint[edit]

One may wish to become a Saint for the purpose of healing others; however, if the Saint ever uses any powers weapons, spells or objects of any kind that oppose his/her deity, he/she will lose the power of being a Saint.

Entry Requirements
Alignment: Any Good
Abilities: Wis 15+, Cha 13+
Special: The ability to cast Divine Spells from the second level.
Base Bonus Attack: +3
Table: The Saint

Hit Die: d8

Level 5 Base
Attack Bonus
Saving Throws Special Spellcasting
Fort Ref Will
1st +1 +2 +2 +2 Holy Hands +1 existing divine spellcaster level
2nd +2 +3 +3 +3 Distance Rights +1 existing divine spellcaster level
3rd +3 +3 +3 +3 Teleport, Expose Demon +1 existing divine spellcaster level
4th +4 +4 +4 +4 Barrier, Incorruptible +1 existing divine spellcaster level
5th +5 +4 +4 +4 Heavenly Shield +1 existing divine spellcaster level
6th +6/+1 +5 +5 +5 Eleison, Undead Begone +1 existing divine spellcaster level
7th +7/+2 +5 +5 +5 Holy Proclamation +1 existing divine spellcaster level
8th +8/+3 +6 +6 +6 Exorcise +1 existing divine spellcaster level
9th +9/+4 +6 +6 +6 Halo +1 existing divine spellcaster level
10th +10/+5 +7 +7 +7 Eternus +1 existing divine spellcaster level

Class Skills (6 + Int modifier per level)
Appraise (Int), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (nobility) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Spellcraft (Int).

Class Features[edit]

Some of the skills require favor, favor can be generated by the Saint when praying (while praying he is immobile and can have little to no sound present). The Saint's favor limit is 20.

  • The Saint gains favor at a rate of 1pt per 5 minutes of prayer. Or when in a church of a good deity 1pt per minute.
  • The points are not taken away when a day ends nor are they granted.

The Saint is an identifiable priest, leader of most churches, revered by Popes, and keepers of order. One walking down a passageway he could be easily sighted on the street. He is well respected by any God-fearing or believing individual. Soldiers obey him as readily as their commanders. His opinion is said to sway many King's decisions and is a demanded member of the court. Kings like to have Gods on their side. Since he is pure, and doing untrustworthy or unacceptable things is not in his nature, a Saint CANNOT:

  • Lie
  • Cheat
  • Steal
  • Commit forgery
  • Use Poison
  • Use tainted or cursed artifacts

He can do none of these things unless he must do one of such things to save a life of another.

He can provide, however:

  • Sanctuary (A place of refuge where police and governmental jurisdiction is negligible and void) or
  • Hallowed Ground: can cast at will SRD:Hallow as a Standard Action

Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Saint, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Holy Hands (Ex): Holy Hands allows the Saint to heal for +2 per die rolled when touch healing somebody. At 5th level, by touching someone the Saint may use up to 3/long rest the spell SRD:Heal or SRD:Restoration.

Distanced Rites (Ex): The Saint has gained enough favor to use any beneficial touch spell at a distance 10 ft +5ft/St. level.

Teleport (Sp): Allows the Saint to teleport up to 1 mile, this ability can be used as a standard action. At 8th level, you may target a number of allied creatures equal to your Spellcasting ability modifier and bring them with you. Each additional ally brought costs 5 favor.

  • Costs 3 favor

Expose Demon (Ex): A Saint of this level has the ability to recognize when a person is possessed or under the influence of a spell by making a Spot check. He cannot dispel the demon, but, he can find where it came from and learn its name. This DC is equal to the demon's HD.

Barrier (Sp): Now the Saint has the ability to conjure a barrier that has HP equal to double the amount of Favor he wishes to use upon conjuring it (maximum 100 Favor). This ability is a Standard Action.

Incorruptable (Ex): The Saint has acquired enough divine providence to be immune to mind control and demonic or spell induced possessions.

Heavenly Shield (Sp): Heavenly shield is a touch move that when used on another creature or yourself, protects that target from being attacked by more than one enemy per round.

  • Costs 7 Favor

Eleison (Ex): When using any heal spell, the Saint adds his total HD to the amount healed. (For example, Evella, a Cleric 5/Saint 3, has a total HD of 8. When she uses a heal spell, 8 more health is restored.)

Undead Begone (Ex): The Saint can take no damage from undead.

Holy Proclamation (Ex): A Saint of this level has transcended their own bounds and limits. By announcing a Holy Proclamation they gain the following bonuses:

  • Increases Favor limit to 40
  • +4 permanent bonus to the Charisma score

Exorcise (Sp): The Saint can banish any ghosts, spirits or spells that possess a being. The Saint can expel evil beings who inhabit bodies not originally their own. This process takes 10 minutes per HD of the creature being exorcised and the evil being must make a will save equal to 10 + Saint Level or be destroyed outright.

  • Costs 10 Favor

Halo (Ex): He has almost completed his path to enlightenment and now a Halo is evident above this character's head. This halo gives off a bright light in a 20ft radius, and shadowy illumination out to a 40 ft radius. Pure now, the Saint is immune to many things:

  • Sneak Attacks
  • Penalties to his ability scores
  • Poison effects
  • Can no longer be affected by Taint or forms of lesser corruption

Furthermore, the Saint gains:

  • Spell resistance equal to 10+character level.
  • Gains a bonus feat.
  • Speak in any language, as if using the tongues spell.
  • In battle, every ally around him (10ft radius) gains SRD:Regeneration 1.

Eternus (Ex): Fully enlightened, the Saint now has no favor limit, he has become the being he prays to. This representation of purity can perform miracles such as:

  • Walking on water
  • Becoming immune to death effects
  • Make more food/drink out of very little
  • He will not age or die of age
  • 1/week - Blessing a weapon permanently (1d3 enchantments + Holy enchantment: roll percentile to determine enchantments)
  • 1/long rest - Cast as a Standard Action the spell SRD:Miracle.

If he dies, he may:

  • His body will never rot and cannot be resurrected as an undead.
  • His body cannot be damaged.
  • He may be reborn if left in a good church for a week, after a week the body fades into pure energy entering the celestial realm. Only a true resurrection, divine intervention, or wish spell may revive a Saint after this point.
  • He may choose to be reincarnated as a different race if he so chooses, with no penalty. (Racial ability scores are still affected and must pick this option within 7 days).


Committing an act of evil, heinous atrocity, or major defilement of their God will strip a Saint of their powers and transform them into a Fallen_Saint_(3.5e_Prestige_Class). Any levels in the Saint class will remain. However, the Saint's alignment will change to some form of Evil. All extraordinary and special abilities the Saint possesses will be nullified and the Saint will become a 1st level Fallen Saint. Any ability score improvements, spells, or numerical bonuses gained while advancing as the Saint prestige class remain.

Campaign Information[edit]

Playing a Saint[edit]

Combat: Little combat ever used, but is a very capable support.

Advancement: Any good, or healing classes are welcome to the Saints

Resources: A number of Churches respect the saints above all. All Good deity worshipers show much respect for Saints.

Saint Lore[edit]

Characters with ranks in Knowledge (Nobility or Religion) can research Saints to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (Nobility OR Religion)
DC Result
11 They are Holy figures who represent not just their patron deity, but all that is good in the world.
16 They have extraordinary powers in healing and even teleportation.
21 They are weak to corrupt artifacts, if a Saint were to use one, his Sainthood would be lost.
26 They are the perfect counter for Tainted Sorcerers and Lords of Power.

Saints in the Game[edit]

Saints play a role in helping guide the world to a place filled with love, peace, harmony, and tranquility by providing the balance needed to bring about an order to the world. PC Saints usually act as the diplomat between conflicts, backline support systems to provide healing and assistance to more powerful frontline characters. NPC Saints act as guiding individuals to help parties on their adventures. These NPCs offer refuge and clarity to lost characters while also maintaining neutrality in conflicts. It is only in extreme cases when an evil creature arises a Saint will join the frontlines and unleash his true divine strength.

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->

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