Sailor (5e Subclass)
Sailor[edit]
Fighter Subclass
Sailors are fighters who have embraced the salty air of the high seas, who always have the taste of grog on their lips and the smell of brine on their clothes
Sailor Man
When you take this subclass at 3rd level, your time at sea has helped you to adapt to life at sea. You gain proficiency in Vehicles (Water) and are immune to the effects of drinking and ingested poison
Belaying Monkey
At 7th level, you have become an expert in the art of knot tying. You have advantage on checks to end the restrained condition on yourself, and you gain a climbing speed equal to your walking speed. If you already have a climbing speed, it increases by 10 ft
ANOTHER!
At 10th level, you have become so hardy that drinking in combat is second nature to you. You can drink potions as a bonus action. In addition, when you are holding a potion, tankard, bottle, flask, or any item used to store liquid, it acts as a shield, giving you a +2 to your armor class. If an attack misses you because of this bonus, the item is hit by the attack.
Powder Monkey
Starting at 15th level, when you attack with any ranged weapon, you ignore the loading property, and you can load any siege weapon without using an action
Sever Muscle
At 18th level, you gain the ability to sever the muscles of your opponent. When you hit a creature with a melee attack, you can use your bonus action to sever a muscle in either the arm or the leg.
ARM: You sever a muscle in the arm of the target creature. Target creature must make a Con saving throw equal to your PB + your Constitution Modifier+ your Dexterity Modifier. On a failure, target creature drops their weapon and has disadvantage on attack rolls with that arm. On a success, target creature has disadvantage on attack rolls with that arm.
LEG: You sever a muscle in the leg of target creature. Target creature must make a Con saving throw equal to your PB + your Constitution Modifier+ your Dexterity Modifier. On a failure, they are knocked prone, and their speed is halved. On a success, their speed is halved. If you sever the muscles of both legs, target creature's speed is 0.
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