From D&D Wiki
Through divine connection, experience is churned into silent knowledge. Without wisdom, character has no ability to absorb new inputs. Wisdom is gained through the synthesis of contradictory inputs. —The preceding unsigned comment was added by Average (talk • contribs) . Please sign your posts!
A true DM would truly recall that official rules about Wisdom sucks, in particular:
"Something without Wisdom is an object" I can agree on that, but "something without Wisdom is also without Charisma". I totally don't agree on that, that's absolutely crap.
- I mean, 3.5e isn't here to decipher the inner philosophy of human-oriented subjective characteristics. In this setting, Wisdom is defined as 'The ability to perceive environment in any fashion'. And Charisma is defined as 'The capability of telling the difference between itself and things that are not itself'. At the end of the day, these are kind of one and the same, if you don't know the environment isn't you, you're not perceiving it, and vice versa. Charisma isn't just "how liked by people you are", it's to do with the understanding of differences between entities, and usually the ability to use those differences to your advantage. When you make a Teddy Bear creature, I won't blame you for giving it high Charisma - But a teddy bear ain't charismatic, I'm afraid~ --SgtLion (talk) 14:15, 10 June 2016 (MDT)