SRD Talk:Power Critical
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I'm sorry, but I don't quite understand. Does this mean the critical range goes from 19-20 to 15-20? Or does this effectively adds 4 to your die roll for attack, not attack, therefore allowing you to get a better chance to critical? Burunduk 11:31, 17 March 2007 (MDT)
- I'll just explain the whole thing in general because it is probably easier that way. Suppose you have a chance of 17 or higher of hitting a monster, and you are using a weapon with a 16-20 critical range. When you roll to attack, you will miss on a 16 and not do a critical hit. If you roll a 17 or higher, you hit and threaten a critical hit. You then make a second attack roll to confirm whether the hit was critical or not. This ability adds +4 to that confirmation roll. In summary, if you have a 17+ chance of hitting, and a 16-20 critical range, you have a 17+ of hitting and a 13+ of confirming a critical. --Aarnott 11:37, 17 March 2007 (MDT)
- Oh! Thank you! I wasn't familiar with this part of the rules - probably because I've never met enemies that were this hard to hit. Or perhaps because our DM doesn't know this rule. :D Burunduk 11:04, 20 March 2007 (MDT)
Stacking, yay or nay?
In CRB there is a Feat called "Critical Focus". What this does is allows you to use Critical Feats, such as Critical [Bleed] or Critical [Staggering]. What this essentially does is creates additional damage or effects when you confirm a Critical. Critical Focus itself also grants a +4 to confirming a Critical.
Neither Critical Focus nor Power Critical state that the +4 bonuses do not stack with similar effects, yet neither explicitly state that they do either.
So, what should it be? Should CF and PC stack, for +8 to confirming a Critical because they don't say that they can't, or should they not stack because it doesn't state explicitly that they can?