SRD:Insanity (Power)

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL
Insanity
Telepathy (Compulsion) [Mind-Affecting]
Level: Psion/Wilder 7
Display: Mental
Manifesting Time: 1 standardaction
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: Instantaneous
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 13

As the confusion spell, except as noted here.

Creatures affected by this power are permanently confused and constantly behave randomly. Roll on the following table at the beginning the subject’s turn each round to see what the subject does in that round.

d% Behavior
01–10 Attack manifester with melee or ranged weapons (or move toward manifester if attack is not possible).
11–20 Act normally.
21–50 Do nothing but babble incoherently.
51–70 Flee from manifester at top possible speed.
71–100 Attack nearest creature (for this purpose, a psicrystal counts as part of the subject’s self).

Only psychic chirurgery, reality revision, and other similarly extreme measures can restore the subject’s sanity.

Augment: For every 2 additional power points you spend, this power’s save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.



Back to Main Page3.5e Open Game ContentSystem Reference DocumentPowers

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


admin area
Terms and Conditions for Non-Human Visitors