From D&D Wiki
|This material is published under the OGL|
|Psychokinesis [see text]|
|Manifesting Time:||1 standard action|
|Range:||Long (400 ft. + 40 ft./level)|
|Saving Throw:||Reflex half or Fortitude half; see text|
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create an explosion of energy of the chosen type that deals 7d6 points of damage to every creature or object within the area. The explosion creates almost no pressure.
Fire: A ball of this energy type deals +1 point of damage per die.
Sonic: A ball of this energy type deals –1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.