Runes (Corebound Awakening Supplement)

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✺ [Release][edit]

Expels mana outward and converts to the set element.

Release is the first rune in every spell. It release mana from your body so that it can be channeled in an effect.

On it's own the rune release mana in a 5 ft cone and quickly transformed into the element imbued in it.

When using the rune with more MP the distance is increased by 5 ft per MP. If used in repetition it repeats the original effect again:

[Fire: ✺(6MP) - 30ft 1d4]
[Fire: ✺(1MP)✺(1MP)✺(1MP)✺(1MP)✺(1MP)✺(1MP) - 5ft 6d4]
[Fire: ✺(2MP)✺(2MP)✺(2MP)✺(2MP)✺(2MP)✺(2MP) - 10ft 6d4]

➤ [Direct][edit]

Direct mana’s path.

Direct is used to give your spell a direction. When you put it in a spell it transforms the spell to be in linear motion for up to 10 ft.

When using the rune with more MP the max distance is increased by 10 ft per MP. If used in repetition every repetition changes the direction of movement.

△ [Expand][edit]

Increases spell size.

Expand expands the effect of a spell. It these not change the spells size but after it's effect is done it increases.

If you have a spell that makes ice if you put expand at the end the ice is created and then it expands consuming everything in proximity (5 ft per MP).

⬥ [Condense][edit]

Increases mana density.

Condense trades size for power. The over all size of the spell is decreased by 5 ft (min of 1 ft) per MP.

For every size decrease the effect is intensified: damage dice goes up a level (d4-d6-d8-d10-d12-d20), quarter cover to half cover to three-quarters cover to full cover.

⬡(Object) [Construct][edit]

Forms a stable construct.

Construct allows you to create a physical object. You specify what said object it is in the (). Objects last one turn!

The size of the object determines how much MP it costs 2 for Small and doubles for every size bigger!

⟳ [Sustain][edit]

Keeps the effect active(Concentration).

Sustain allows you keep the final effect of a spell. Like a wall of fire or a water jet. The cost is 2 MP for every 5 ft of distance from the spell.

To sustain the effect it is concentration and a check to keep concentration if hurt or... (Normal Concentration rules).

✦ [Empower][edit]

Boosts potency.

Empower doubles the effect of the rune behind it. For every MP spend is like adding the rune behind again.

❂ [Explode][edit]

Creates an area burst.

Explode is an elemental explosion.

When using the rune with more MP the distance is increased by 5 ft per MP. If used in repetition it repeats the original effect again:

[Fire: ✺(1MP)❂(6MP) - 30ft 1d4]
[Fire: ✺(1MP)❂(1MP)❂(1MP)❂(1MP)❂(1MP)❂(1MP)❂(1MP) - 5ft 6d4]
[Fire: ✺(1MP)❂(2MP)❂(2MP)❂(2MP)❂(2MP)❂(2MP)❂(2MP) - 10ft 6d4]

∞X [Loop][edit]

Repeats the last X runes until mana is stopped(Concentration).

Loop allows you repeat a rune chain for an indefinite amount of time (Normal Concentration rules).

You specify how many rune back to be repeated in the place of the X and the cost of the Loop is the total MP of looped runes +1 for every time you loop.

You may activate the loop in place of spell casting. The looped spell stays active until you stop keeping concentration.

⥤ [Combine][edit]

Merges spell chains into complex sequences.

Combine allows you to make spells that have more than one element. Every rune can merge 2 rune chains.

Еxample spell[Fire:✺(1MP)➤(6MP)⥤(1MP)Ice:❂(6MP)]

⧖ [Delay][edit]

Holds a spell for a set duration before activation.

Delay allows you to have a spell that waits before it activities. The cost is 1 MP for a delay up to 2 rounds.

⚝ [Trigger][edit]

Activates a delayed spell when a condition is met.

Trigger allows you activates a delayed a spell. The cost of the trigger is at DM's discretion and a minimum of 1 MP.

⨁ [Mark][edit]

Marks an enemy, allowing spells to track them.

Mark rune is used to mark an enemy(or other target). The marked target will be the one to experience the effects of the spell. Mark last one turn!

The cost of Mark is 3 MP per target and it go for the closest one first. If you put Direct in front of Mark the Direct will point to that target!

⚇ [Collect][edit]

Absorbs natural mana from surroundings to reduce MP cost.

Collect rune absorbs natural mana to power the rest of the spell it can delay how long the spell takes to cast but can lower the MP cost of the spell.

⬤ [Store][edit]

Stores raw mana or absorb energy from an attack.

Store is a battery. The size of the battery is 4 times the MP spend on it.

The rune is can be used to power spells and can be replenish by the Collect rune.

It can siphon the MP of a spell or other that has MP to stop it.

If the spell has more mana than what the Store rune can hold the rune collapse and the spell is unaffected.

⇢|> [Pierce][edit]

Increases penetration.

Pierce allows you go through a enemy or a wall with the spell not dissipating.

The cast of Pierce is 2 MP for every time you want to penetrate.

◇ [Select][edit]

Chooses an object of an element to manipulate.

Select can be used in place of Release to select a per existing object, mana or spell to manipulate it.

The cost of Select is 2 MP for up to 5 ft of un object.

The per selected element of the spell has to be the same as the one of the select object.


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