Runeblade (5e Subclass)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 20:39, 5 February 2021 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Under Construction


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Runeblade[edit]

Fighter Subclass

A Runeblade harnesses the power of elemental runes to augment their weapon attacks.

Runic Weapon

At 3rd level, you specialize in a rune, choosing from the options below. The rune is inscribed on one of your weapons.

As a bonus action, you can activate the rune on your weapon. The rune stays active for 1 minute, or until you end it as a bonus action. The rune's effect depends on which rune you choose.

If your rune's effects require a saving throw, the DC equals 8 + your proficiency bonus + your Intelligence modifier.

Once you have used this trait, you must complete a long rest before you can use it again.

Fire. When this rune is activated, you deal an additional 1d4 fire damage when you hit with your runic weapon. You also gain temporary hit points equal to your fighter level.

Frost. When this rune is activated, you gain resistance to non-magical piercing and slashing damage.

Storm. When this rune is activated, a creature you hit with your runic weapon must succeed on a Constitution saving throw or be stunned until the start of your next turn.

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Maplestory 2 franchise, and/or include content directly affiliated with and/or owned by Nexon. D&D Wiki neither claims nor implies any rights to Maplestory 2 copyrights, trademarks, or logos, nor any owned by Nexon. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: