Rune of Thunder (3.5e Rune)
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|Casting time:||One Minute|
|Target:||special see text|
|Duration:||1 Hour/2 Levels (minimum 1 Hour)|
|Saving Throw:||Yes; Fortitude (See Text)|
|Spell Resistance:||Yes (See Text).|
- Prerequisite:14 CHA, BAB +4
This rune allows your weapon strikes to inflict 2d6 points of sonic damage. In addition, creatures struck by the weapon must roll a fortitude save equal to the DC to erase your rune, or become deafened for 1d4 rounds, plus one additional round per point of wisdom or intelligence modifier (whichever you use when determining the DC of your runes). A successful fortitude save only negates the deafening effect, it does not prevent damage. Likewise for creatures with spell resistance, it only prevent the deafening effect, it does not prevent damage. Does not stack with the effects of Rune of Sound.
Note: This rune does not stack with other runes of the same energy type. If a stronger rune is applied with the same magic damage type its effects overwrite this runes effect. The affects of this rune will stack with a weapons innate spell ability (sonic) for purposes of sonic damage totals.