Rune of Armaments (Greater) (3.5e Spell)

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Rune of Armaments
Transmutation
Level: Cleric 9, Wizard/Sorcerer 9, Dwarf 7, Rune 7
Components: V, S
Casting time: 1 full round
Range: Touch
Target, Effect, or Area: Weapon touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)

You use your finger to draw an arcane rune onto a weapon, shield, or 50 projectiles. It gains an enhancement bonus of +2 per four caster levels (rounded up, maximum of +10 at 17th level). Alternatively, you can grant the weapon or shield special properties whose total is equal to or less than the maximum enhancement bonus you could grant, though it must have a minimum of a +1 enhancement bonus.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

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