Royal Incinerator (3.5e Creature)

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Royal Incinerator[edit]

Royal Incinerator

CR 14

N Large Construct, Elemental
Init/Senses +0/Listen +26, Spot +26
AC 30, touch 8, flat-footed 27
hp 174 (12d8+120 HD)
Fort/Ref/Will +18/+8/+11
Speed 40ft
Melee 2 Slams +13, 3d10 +7 (23) bludgeoning damage and 3d6 (10) fire damage. or
Melee 2 Long Sword +13 4d8+7 (25) slashing damage and 3d6 (10) fire damage.
Space/Reach 5 ft./10 ft./10 ft.
Base Atk/Grp +20/+16
Abilities Str 31, Dex 16, Con -, Int 12, Wis 18, Cha 22
SQ Construct Traits, Damage reduction 10/good, darkvision 60 ft., Elemental Traits, immunity to electricity, fire, paralyzation, poison, psychic, and bludgeoning, piercing, and slashing from nonmagical weapons that aren't adamantine, resistance to acid 10, and cold 10, spell resistance 21, telepathy 100 ft., true seeing
Feats Cleave, Great Cleave, Improved Sunder, Multiattack, Power Attack
Skills Intimidate +24, Knowledge (arcana and religion) +18, Listen +26, Move Silently +15, Search +18, Sense Motive +18, Spellcraft +18, Spot +26, Survival +5 (+10 following tracks)
Advancement
Impale (Ex) This is initiated by a successful attack with the sword against one target. The target must succeed on a DC 26 Fortitude saving throw or be restrained by the blade and take 10 (3d6) fire damage at the start of each of their turn. The royal incinerator can choose to pin the target to the ground or to carry them on the blade. No matter which they chose it can then only use slam attacks, until it summons its sword back to it as a bonus action, freeing the target. The target, or an ally of it, can use their action to remove the blade, freeing themselves.
Cleansing Fire (Su) The royal incinerator exhales fire in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 63 (14d8) fire damage on a failed save, or half as much damage on a successful one. Recharge in 1d4+1 rounds.
Battle Scars (Su) If the royal incinerator is killed by a creature before finishing its mission, when the royal incinerator comes back to life it gains a +2 bonus to AC, saving throws, attack, and damage rolls. This effect stacks with each death until the mission is completed.
Blaze Of Glory (Ex) The royal incinerator lights ablaze as a bonus action, taking 9 (2d8) necrotic damage at the start of each of their turn. Their weapon attacks deal an additional 10 (3d6) fire damage for the duration. This effect lasts until the royal incinerator dies or extinguishes itself as a bonus action.
Fire Absorption (Su) Whenever the royal incinerator is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Faultless Tracker (Ex) So long as a royal incinerator and its prey are on the same plane of existence, the revenant knows in which direction its prey can be found and how far away they are. Depending on the magical abilities of the base creature, this extraordinary sense may even be made to work across planar boundaries.
Unfaltering (Su) The royal incinerator is immune to any spell or effect that would alter its form and isn't affected by spells of the enchantment or illusion school of magic.
Rejuvenation (Su) As long as its brazier is lit, a destroyed royal incinerator gains a new body in 1d4 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the brazier.

Strategies and Tactics[edit]

It will pursue its quarry until they are slain, it fights with great martial talent but does not use underhanded tactics, be it a sense of honor or lack of intelligence.

Sample Encounters[edit]

Ecology[edit]

Environment:

Typical Physical Characteristics: The construct appears as large black-clad knights with an imprisoned fire elemental that burns within the armor like a blazing pyre. Alignment: It is an unaligned creature, only following the commands of its master.

Lore[edit]

They are created from a specially created suit of armor with a ritual to animate it with the magical power of a powerful elemental. All of the instructions can be found on one of the pages of the Silent King's arcane tome, none of his followers dare to attempt due to the complexity of the existing ritual but it is theorized that other elemental types my be possible.

Sample Lair[edit]

They are always on the hunt, but they will guard their brasier if it comes under threat

Typical Treasure[edit]

None as their bodies disintegrate upon death



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