Rika Orimoto, Curse (Jujutsu Kaisen Supplement)

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Rika Orimoto[edit]

Large undead (cursed spirit), lawful evil


Armor Class 29 (natural armor)
Hit Points 1326 (52d10+1040)
Speed 90 ft., fly 90 ft.


STR DEX CON INT WIS CHA
30 (+10) 28 (+9) 30 (+10) 8 (-1) 10 (+0) 30 (+10)

Saving Throws Str +18, Dex +17, Cha +18
Skills Athletics +26, Intimidation +26, Perception +16
Damage Vulnerabilities radiant
Damage Resistances necrotic, poison, psychic
Condition Immunities frightened, charmed
Senses Darkvision 160 ft., passive Perception 26
Languages understands Common, can say short sentences in Common.
Challenge 26 (90,000 XP)


Cursed Energy. Rika has 365 cursed energy. All of the cursed energy, when used, is unavailable until she takes a long rest.

Improved Cursed Energy Recovery. Rika regains 10 cursed energy at the beginning of each of her turns.

Cursed Attack. Rika's attacks are considered magical.

Invisible Force. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see Rika. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see her.

Undead Nature. Rika doesn't need to eat, drink, or breathe. She doesn’t need to sleep. She has advantage on saving throws against disease and being poisoned, and she has resistance to poison damage. Rika's creature type is undead, specifically cursed spirit.

Hard to Kill (2/long rest). If Rika is reduced to 0 hit points, she can choose to drop to 1 hit point instead and is considered stable. She regains one use on a short rest.

Not Going Down(1/long rest). When Rika is reduced to 0 hit points, she may fall to 1 hit point instead.

Grudge. Rika holds great resentment for someone. Choose a creature type, a size, then an alignment, Rika has a +1 bonus to attack and damage rolls against them.

Revenge. When someone hits Rika, she can choose to make her next attack against the attacker with advantage. Rika may use this feature 8 times per long rest.

Eyes Of The Supernatural. Rika can see normally through darkness caused by supernatural and non-supernatural effects.

Superior Musculature. Rika has advantage on all Strength-based ability checks and saving throws, and her carrying capacity is tripled. Additionally Rika's jump distance is doubled, and she has advantage on Strength (Athletics) checks made to jump or climb.

Fearsome Appearance. Rika gains advantage on all checks and saves to resist the frightened condition. Creatures have disadvantage on checks against being frightened by her if she rolls Intimidation.

Cursed Armor. Rika can spend up to 10 cursed energy to give herself temporary hit points equal to the cursed energy spent times 20 for 1 minute. Rika can only benefit from this feature again after 1 minute or having its temporary hit points reduced to 0 (No action required).

Cursed Strike Before making an unarmed attack, Rika may spend up to 8 Cursed Energy, adding 1d12 Necrotic to her damage. This may also be used as a response to Rika hitting a Nat 20. This energy persists until Rika hits a target or 1 minute passes.

Strong Body. Rika reduces all damage except psychic or thunder by 10, although cursed or magical attacks can bypass through it.

Improved Body Functions. All radiant damage that Rika receives is reduced by 29.

Cursed Enhanced Body. When attacking with any natural weapon, Rika may add 5 to her attack and damage rolls. This only applies if she currently has 1 cursed energy or more. (Already Applied)

Improved Cursed Energy Output. As apart of any feature which uses cursed energy, Rika can expend cursed energy equal to half of the feature’s original cost to amplify its output, granting it one of the following benefits:

  • The feature’s number of damage dice increases by 5. If the feature does not deal damage dice, its damage bonus increases by a quarter of the original amount.
  • The feature’s range increases by 55 feet. This range increase does not work with touch-based techniques.
  • The feature’s bonus to hit is increased by +2
  • The feature’s DC increases by +2
  • The feature’s duration increases by 11 rounds.

ACTIONS

Multiattack. Rika can make 8 Claw attacks.

Claw. Melee Weapon Attack: +23, reach 20 ft., one target. Hit: 41 (4d12 + 15) slashing damage + 13 (2d12) necrotic damage.

Cursed Energy Beam (1-30 Cursed Energy). As an action for 1 or more cursed energy, Rika launches a beam of pure cursed energy. All creatures in a 40 foot wide, 240 foot long line originating from her are forced to make a DC 26 Dexterity saving throw. On a failure, they take 1d12 per cursed energy spent in force damage and are knocked prone, on a success they take half as much damage and are not knocked prone. She can spend up to 30 cursed energy on this action.

If she spends an additional action, she can charge up this beam, releasing it upon taking the second action to deal double the damage dice at cost of double the cursed energy. Objects in the area also take damage, double the damage that a creature would take.

Size Control (3-30 cursed energy). As a free action, Rika may increase or decrease her size for every 3 Cursed Energy spent, to a maximum of 30 Cursed Enegy and maximum size of Gargantuan or Tiny. If she is already Gargantuan, she can only increase her size twice more, making her width and height double. If she is already Tiny, she can only decrease her size twice more, making her width and height half.

When Rika increases this way, she gains the following for every size increased:

  • Her hit die increase by two per size increase.
  • Her attack roll damage dice increase by one per size increase.
  • Her saving throw damage dice increase by two per size increase.
  • Her speed decreases by 10 feet per size increase.
  • Her AC decreases by one per size increase.
  • She gains a -1 to any Dexterity checks or saving throws she makes per size increase (to a maximum of -5).
  • She gains a +1 to any Strength checks or saving throws she makes per size increase (to a maximum of +5).

When Rika decreases this way, she gains the following for every size decreased:

  • Her hit die decrease by two per size decrease.
  • Her attack roll damage dice decrease by one per size decrease.
  • Her saving throw damage dice decrease by two per size decrease.
  • Her speed increases by 10 feet per size decrease.
  • Her AC increases by one per size decrease.
  • She gains a +1 to any Dexterity checks or saving throws she makes per size decrease (to a maximum of +5).
  • She gains a -1 to any Strength checks or saving throws she makes per size decrease (to a maximum of -5).

Store Creatures. As an action, Rika can store up to 6 large or lower sized willing or unconscious creatures in a cursed energy sac created by Rika which is then absorbed by the vengeful spirit and the creatures inside are restrained until they leave the cursed sac, as a bonus action for 1 cursed energy for each person, making any attacks that would target them target itself instead. She may drop all creatures as a free action. If Rika is dispelled while creatures are stored inside her, the creatures appear on the ground below where the vengeful spirit previously was. Rika cannot store unwilling creatures.

BONUS ACTIONS

Advanced Regeneration. Rika can spend any amount of Cursed Energy, regaining hit points equal to 15 times the amount spent.

Cursed Weapons Storage. Rika possesses an extra-dimensional space within her chest, allowing her to store cursed tools. Rika may spend a bonus action for 1 cursed energy to open her chest, revealing the items stored within. The sorcerer can use a free action to retrieve one of the stored tools, after which the chest closes immediately. All stored tools count toward Rika’s carrying capacity.

REACTIONS

Advanced Regeneration. As a Reaction to suffering damage, Rika uses her Advanced Regeneration.

Cursed Energy Reinforcement. Whenever Rike makes a Strength, Dexterity, Constitution, Intelligence, or Wisdom saving throw, she may spend 10 Cursed Energy as a reaction to add the number of energy spent as a bonus to the saving throw. She also has an extra reaction specifically for this feature.

39914ffb85b1b4d48e8993f95a5c09fc.jpg
Rika, a Vengeful spirit, 1

Rika is the kind of vengeful spirit was created due to a loved one not wanting to let go of his lover, Yuta Okkotsu. She is extremely strong and agressive.

Cursed Energy Reinforcement

Rika is constantly reinforcing her body with cursed energy, granting her the following benefits as long as she has at least 1 Cursed Energy:

  • When Rika makes a Strength, Dexterity, Constitution, Intelligence or Wisdom ability check, she may add her Charisma mod to it.
  • When calculating her jump distance and height, Rika may add her Charisma score when calculating distance and modifier when calculating height. Additionally her jump distance and height are doubled.
  • Rka may add her Charisma score when determining her carrying capacity. Her carrying capacity (including maximum load and maximum lift) is also doubled.
Feats

Athlete History, Colossal Physique, Strong Body, Improved Body Functions, Regeneration, Advanced Regeneration, Cursed Biology.

Immense Cursed Energy, Overflowing Cursed Energy, Dense Cursed Energy.

Cursed Energy Manipulator, Cursed Enhanced Body, Improved Cursed Energy Output, Cursed Energy Reinforcement.

Epic Boons

Improved Cursed Energy Recovery

Improved Durability. This creature uses the Improved Durability rule.

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