Reyvateil's Guardian (3.5e Class)

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Combat Focused, Tank

Reyvateils are magical songstresses that withold great power. However, they need someone to protect them, thus choosing these brave knights to do so

Reyvateil's Guardian

Brave men born of knighthood, these divine and holy protectors see to it that their female counterparts (Reyvateil) succeed on their pilgrimage, shielding them from attacks while dealing close to a fair amount of damage as well

Making a Guardian 

Guardians are strong, hardy warriors able of taking mounds of damage, but suffer when needing to leave their Reyvateils unprotected to root out the enemy

Abilities: Guardians are meant to be a meat shield, not just for their Reyvateil, but for all his companions so CON is most valuble to them for hit points. Another important ability is STR so they may make the most of their combat prowess

Races: Humans, and humans only

Alignment: Good or Lawful-Good

Starting Gold: That of a Paladin

Starting Age: Guardians are chosen at birth, making them very young when they choose a Reyvateil

Table: The Guardian

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +2 +1 +0 +0 Choosing, His Favorite Weapon
2nd +2 +2 +1 +1 Diving, Installing, Favorite Weapon attack-1st
3rd +2 +2 +1 +1
4th +3 +3 +2 +2 Friend or Foe, Bonus Feat
5th +4 +4 +3 +3 Guard, Favorite Weapon Attack-2nd
6th +4 +4 +3 +3
7th +5 +5 +4 +4 Bonus Feat, My Body as a Shield
8th +5 +5 +4 +4 All That is Righteous, Guard +2
9th +6/+1 +6 +5 +5 Favorite Weapon Attack-3rd,
10th +7/+2 +7 +6 +6
11th +8/+3 +7 +7 +6 Guard +3, Bonus Feat
12th +9/+4 +8 +8 +7
13th +10/+5 +8 +8 +7 Favorite weapon Attack-4th, Guarded Attack
14th +10/+5 +9 +8 +7 All That is Pure , Harmony
15th +11/+6/+1 +10 +8 +7
16th +12/+7/+2 +11 +8 +7 Guard +4, Improved Guarded Attack, Bonus Feat
17th +13/+8/+3 +11 +9 +7 Favorite Weapon Attack-5th
18th +14/+9/+4 +12 +9 +8
19th +15/+10/+5 +12 +10 +8 Bonus Feat, Guarded Attack Mastery
20th +16/+11/+6/+1 +13 +10 +8 Supreme Guardian, Song of Justice

Class Skill (7+ Int modifier) x 4 at 1st level)
<-class skills (and key abilities)->.

Class Features[edit]

<- ->. All of the following are class features of the Reyvateil's Guardian.

Weapon and Armor Proficiency: Reyvateil's Guardians are proficient with all shields (besides tower shields), are only able to use the weapon the they choose, and can any light, medium, or heavy armor

Choosing: A Reyvateil requires a Guardian to protect her from harm while she is singing. Guardians must choose a Reyvateil based on the connection he has with her. The Guardian gains a +2 bonus to AC as he has given an oath to protect his female companion at all costs

Favorite Weapon: Guardians are masters of a weapon of their choosing and gains abilities based on the weapon they choose. The guardian may only choose one weapon (either knight sword or spear) and may not use any other weapon besides the one chosen

Diving: A Guardian and his Reyvateil go through a process called Diving. The Guardian dives into the Reyavteil's mind, unlocking her true potential and power. A Guardian and his Reyavteil may Dive for three hours, strenthing 2 of the Reyvateil's healing or damaging songs by 1 die size, or her support songs by +1 for the next encounter, 10% chance to fail

Installing: Grathnode Crystals are stones that a Guardian "Installs" into a Reyavteil to further strengthen her powers. A Guardian may Install a Grathnode Crystal (if he has one) into the Reyvateil, giving her bonuses depending on the color of the Grathnode (a song may only be upgraded through this process once)

Green Grathnode(small): The Reyavteil gains a +1 resistance to an element of your choosing (Fire, Cold, Electricity), medium (+2), large (+3)

Red Grathnode(small): The Reyavteil gains a +1 to all damaging songs of an element of her choosing (Fire, Cold, Electricty, medium size (+2), large size (+3)

Blue Grathnode(small): The Reyavteil gains a d4 to her hit points, medium (d6), large (d8)

Size of Grathnodes are DM's degression

Favorite Weapon Attack-1st: The Guardian gains his first weapon technique

Knightsword; Dive Slash: The Guardian jumps back and makes a forward lunge, stabbing his opponent with great force. Deals normal weapon +1d8 + STR mod

Spear; Strike of Belief: The Guardian jumps in the air and throws himself at the enemy with full force, gouging his spear into the enemy. Deals normal weapon damage +1d8 + STR mod

Friend or Foe: A Guardian's most important task is to make sure that his Reyvateil is always safe. Because of the bound between a Reyvateil and her Guardian, he can sense if someone has bad intentions toward her or if an enemy is getting ready to attack her. He gets a +2 bonus on all his Sense Motive checks involving the Reyvateil.

Guard: A Guardian at 5th level has the option to sacrifice his full attack action to guard his Reyvateil from harm. He most be within ten feet of her. He takes all damage and effects that the Reyvateil would have taken otherwise.

Favorite Weapon Attack-2nd: The Guardian gains his second weapon technique

Knightsword; Full Stomp: The Guardian rushes on his enemy, striking them with his sword and stomping on them simultaneously. Deals normal weapon damage +1d8 +Unarmed Strike +STR mod

Spear; Spear of End: The Guardian thrusts his spear at the enemy with blinding speed. Deals normal weapon damage + 3d8 + STR mod

My Body as a Shield: At 7th level a Guardian becomes more battle hardy,gaining a +2 to CON

All That is Righteous: A Guardian of 7th level has the ability to heal his Reyvateil 1d8+her WIS. mod and he can heal himself a 1d8+his CON. modifier(+1d8 every 6th level after 7th). Usable once per day + 1/2 his CON, or her WIS. if hes using it on the Reyvateil.

Guard +2: A Guardian's skill in guarding improves, allowing him to guard his Reyvateil from up to twenty feet away. He also only takes half the damage while guarding and only needs to sacrifice one of his attacks (If he has more than one do to Base attack or from other means)in order to guard her.

Favorite Weapon Attack-3rd: The Guardian gains his third weapon techniques

Knight sword; Impulse: The Guardian strikes the ground with a whirlwind-like arc, sending a force of wind at the enemy. Deals normal weapon damage +2d8 force damage + STR mod.

Spear; Eternal Rain: The Guardian stabs the enemy almost endlessly, but exhausts himself in the process. Deals normal weapon damage +12d4 (do not add STR mod)but deals half of damage dealt to himself

Guard +3: A Guardian is so good at guarding his Reyvateil that he can now be up to thirty feet away from her and only needs to sacrifice his swift action in order to guard her. The enemy must now break his AC in order to do damage. When the Reyvateil takes a move action her Guardian may move along with her, continuing to guard her effectively.

All that is Pure: A 13th level Guardian has the ability to heal others 2d8 + their Con. mod of damage(+1d8 every 6th levl after 19th). Usable once per day + 1/2 his ECL.

Favorite Weapon Attack-4th: The Guardian gains his fourth weapon techniques

Knight sword; Double Beat: The Guardian tackles the enemy and releases energy from within himself to strike the enemy. Deals unarmed damage (+2 from tackle) and 6d8 energy damage + WIS mod

Spear; Divine Punishment: The Guardian throws the spear almost as if it was a lighting bolt, shocking his enemy. Deals normal weapon damage + 1/2 DEX mod and 6d8 electrical damage and may leave enemy paralyzed (Fortitude save negates)

Guarded Attack: If an opponent doesn't break the Guardians AC while he is guarding, the next attack the Guardian makes against that opponent gains a +2 bonus. The Guardian does not have to be specifically guarding his Reyvateil, so the feat Defensive Stance or guarding as a full round action still work.

Harmony:"' The Guardian and his Reyvateil share a mystical bond called harmonics, that empowers the Guardian while his Reyvateil is singing. If the Guardian can hear or see his Reyvateil, he gains a +2 on all skill checks and saving throws, while his Reyavetil is singing.

Guard+4 The Guardian can now guard his Reyvateil perfectly. He can guard his Reyvateil as a free action and can be up to forty feet away from her and still protect her.

Improved Guarded Attack: If an opponent doesn't break the Guardians AC while he is guarding, he gets an attack of opportunity on them.

Favored Weapon Attack-5th The Guardian gains his fifth weapon techniques

Knightsword; Break Blade: The Guardian charges at his enemy and slashes them repeatedly, but is fatigued aferwards. Deals normal weapon damage + 6d10, but becomes fatigued (-2 STR, -2 CON) and cannot attack next turn

Spear; Asteroid Drop: The Guardian throws his Spear into the air, dropping it and a large meteor onto the enemy. Deals normal weapon damage + STR and 3d10 fire damage, but is fatigued (-2 STR, -2 CON) and cannot attack next turn

Guarded Attack Mastery If an opponent doesn't break The Guardians AC while he is guarding, he gets a +2 bonus his next attack and gets the oppurtunity to use one of his Favored Weapon Attacks.

Supreme Guardian A Guardian at 20th level can use the Guard ability on any of his allies, not just the Reyvateil. He must be within his base land speed of them to guard his allies.

Song of Justice The Guardian and the Reyavteil have such a strong bond, they learn how to fight together. While a Guardian and his Reyvateil are 15 ft within eachother, they may make a unified attack against one enemy, if they are within range. The Reyavteil may sing a song of her choice, doing 1st round damage while the Guardian makes a melee attack against the same opponent (still roll for attack and damage). Usable once per day

Ex-Reyvateil's Guardian[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic Reyvateil's Guardian[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

Human Reyvateil's Guardian Starting Package[edit]

Weapons: Spear

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.

Campaign Information[edit]

Playing a Reyvateil's Guardian[edit]

Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: <-Typical role in combat->.

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.

<-pluralized class name-> in the World[edit]

<-Some quote from a character of this class->
—<-NPC name->, <-race-> <-class->

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: <-notable NPCs of this class->.

Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.

NPC Reactions: <-How NPCs react to PCs of this class->.

<-class name-> Lore[edit]

Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
5 <-common knowledge->.
10 <-not so common knowledge->.
15 <-rare information->.
20 <-very rare information->.

<-pluralized class name-> in the Game[edit]

<-How characters of this class fit in the game (PC and NPC) and what roles they play.->

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.

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