Revolver, Variant (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Revolver
Exotic
Critical:
Range Increment: 65ft
Type: Piercing
Hardness:
Size Cost1 Damage Weight1 hp
Fine * * 1
Diminutive * * 1
Tiny * * 3
Small 500gp 2d6 4lb 7
Medium 500gp 2d10 8lb 15
Large 750 gp 2d12 16lb 30
Huge * * 60
Gargantuan * * 120
Colossal * * 240
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

A revolver is a simple pistol with a revolving cylinder, allowing for six shots before reloading is required, however, a character may fan the hammer and fire all 6 shots in one turn. However, this reduces the range to 20ft.. A revolver takes a full-round action to reload, and must be reloaded once every six uses. A revolver must be reloaded with both hands. A revolver uses sling bullets. Also, when using a revolver, add your dexterity bonus to all attack and damage rolls.

It can be crafted with a craft engineering check of 15. If the check is over 30, a +1 modifier is gained for every 3 numbers above that.

See Revolver for more information.



Back to Main Page3.5e HomebrewEquipmentMundane Weapons

Home of user-generated,
homebrew pages!


Advertisements: