Reversed (5e Creature)
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Medium celestial, true neutral
Reversed One. This creature lives within 2 planes of existence, the reversed plane, and the common plane. When he is in the reversed plane, creatures that cant see into other planes of existence cant see the reversed, and he gains the following benefits: To attack the reversed, a creature must throw an attack roll, and if the roll is below the reversed´s dc, it hits. When the reversed performs a saving throw, if the saving throw is lesser than the saving throw´s dc, it succeeds the saving throw, if it is greater it fails the saving throw. If a creature tries to heal the reversed, he will receive the healing as 5 times the damage instead. If the reversed hits 0 hp, it becomes limbo.
Beam of Madness. The reversed strikes a beam of negative energy from his hand. if the creature is in the common plane, the reversed must make an attack roll on that creature, if the reversed succeeds, it fails and viceversa. If the creature is in the reversed plane, it must make a wisdom saving throw, if it succeeds, it fails and viceversa. On a hit, the Beam of madness deals 1d20 + 5 psychic damage. The reversed can point the beam at itself, healing him for 1d20 - 5
The reversed can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The reversed regains spent legendary actions at the start of its turn. Banish The reversed points a force wave to a target within 60 feet of him. When the wave hits the target, the target is transported to the opposite plane in wich it is currently standing. If a creature is in the reversed plane, it can see the reversed. if a creature is in the reversed plane, any creature it touches gets transported to the reverse plane.
The reversed appears as a mystical being, floating in the air, his body forms shapes that ressemble elegant clothing and a top hat.