Resplendence (3.5e Spell)

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Conjuration (Healing)
Level: Bard 6, Druid 9, Healing 9
Components: V, S, M
Casting time: 5 full rounds
Range: Touch
Target, Effect, or Area: Living creature touched
Duration: 24 hours
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

The subject's body becomes saturated with positive energy. For the duration of the spell, the subject gains a fast healing rate equal to ¼ your caster level. Negative energy or unholy attacks continue to deal normal damage; that sort of damage doesn't convert to nonlethal damage, and thus cannot be regenerated.

In addition, the subject becomes immune to the dazed, exhausted, fatigued, nauseated, and sickened conditions, and they are also immune to death effects, death spells, energy drain, and negative levels. Furthermore, they automatically heal one point of ability damage every round in each of their abilities, and one point of ability drain each hour from their most drained ability (if any).

The subject must be alive and have a Constitution score in order to benefit from resplendence.

Material Component: A feather plucked from the wings of a celestial (worth 1,000gp on the open market).

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