Rellgah Air (3.5e Tradition)

From D&D Wiki

Jump to: navigation, search
This page contains Open Setting Licensed-content. This means that setting elements such as characters and placenames are freely re-usable in other published works that are released under the same License. It may be distributed alongside material released under the Open Game License, the GNU FDL License, any of the Creative Commons suite of licenses or under a proprietary license. Under the terms of the Open Game License, all Open Setting Content constitutes "Product Identity".
Rellgah Air
Transmutation [Air]
Element: Air
Prerequisites: Soulclaine 3
Attack Die: d6
1st Kata: Fly with low maneuverability (−2 init, Reflex, Dex)
2nd Kata: 5' more Area of Effect, allowing you to affect one more person
3rd Kata: All elementric attacks are Cleave Attacks
4th Kata: +2 to Reflex saves
5th Kata: Can hold a bubble around the heads of people underwater
6th Kata: Fly at normal speed
7th Kata: 10' more Area of Effect, allowing you to affect two more people
8th Kata: +3 to Performance check for fine manipulation and affecting disparate targets
9th Kata: +3 to Reflex saves
10th Kata: Fly at double speed
11th Kata: Air molecules move to give clear vision, equivalent to an eagle, +20 Spot
12th Kata: 15' more Area of Effect, allowing you to affect three more people
13th Kata: All elementric attacks Cleave on Impact
14th Kata: +4 to Reflex saves
15th Kata: Fly at triple speed
16th Kata: Air molecules move even better, can read from 10 miles away, +30 Spot
17th Kata: 20' more Area of Effect, allowing you to affect four more people
18th Kata: +5 to Performance check for fine manipulation and affecting disparate targets
19th Kata: +5 to Reflex saves
20th Kata: Fly at quadruple speed

Back to Main Page3.5e HomebrewRulesElementrics

Home of user-generated,
homebrew pages!


Advertisements: