Reiatsu Wolf (Soul Society Supplement)

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Reiatsu Wolf[edit]

Medium undead (Soul), unaligned


Armor Class 10 + half of its summoners Wisdom modifier + its summoners proficiency bonus (Natural Armor)
Hit Points 5 (5 + it's summoners Wisdom modifier times its summoner’s proficiency bonus.)
Speed Equal to its summoner’s base speed (can air walk if its summoner is air walking)


STR DEX CON INT WIS CHA
12 (+1) 10 (+0) 10 (+0) 3 (-4) 12 (+1) 6 (-2)

Saving Throws Dex +2, Con +2
Skills Acrobatics +2, Perception +3
Proficiency Bonus 2
Damage Immunities damage from the Explosive Nature feature of another Reiatsu Wolf summoned by the same summoner as this one
Senses passive Perception 13
Languages
Challenge - (0 XP)


Part of a Soul. The wolf is summoned by a creature. That creature's statistics are used to determine some of the statistics of the wolf. Its constitution and dexterity scores have a bonus equal to its summoner’s wisdom modifier. The wolf also uses the summoner's proficiency bonus instead of its own unless its summoner’s proficiency bonus is lower than two.

Spirit Weapons. The wolf’s bite attacks are magical for the purposes of overcoming resistances and immunities to magical damage.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn’t incapacitated.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Unyielding Flame. The wolf regains half of its maximum hit points at the start of its turn as long as it has at least one hit point. If it reaches 0 hit points, it dies, and it’s body disappears.

Evasion. When the wolf is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead take no damage if it succeeds on the saving throw, and only half damage if it fails.

Explosive Nature. When this wolf dies, its summoner can choose to make it explode if they are not incapacitated. Each creature within a 60 foot radius, 240 foot high cylinder centered on the wolf’s point of death must make a dexterity saving throw against the summoner’s Reiryoku dc. On a failed save, a creature takes force damage equal to the summoner’s wisdom modifier times (x). On a success, they're able to use their movement (taking from their next turn's movement) to avoid the the explosion, taking half as much damage if they end their movement outside of the area. They can use movement increasing abilities that don't cost an action or bonus action during this movement, if necessary. If a creature doesn't have enough movement to avoid the effect, they automatically fail.

If a creature has a feature that makes their successes no damage and their failures half as much, they only take no damage on a successful save, while a failed save is always full damage.

For the purposes of this trait, X is a damage dice and bonus dependent on the summoner’s evolution.

ACTIONS

Bite. Melee Weapon Attack: a bonus to hit equal to the summoner’s Reiryoku Attack Bonus, reach 5 ft., one target. Hit: 1d6 plus the summoner’s proficiency bonus piercing damage. The attack also deals additional force damage depending on the summoner’s evolution and wisdom modifier.


EFE5800A-54DD-425D-A570-A2ED56AF31ED.jpg
An arrancar surrounded by Reiatsu Wolves, Tite Kubo, [1]


Summoner's Spirit Power[edit]

The power of the Wolf’s explosions and bites are dependant on its summoner’s evolution and wisdom modifier, as below. The first table is X for its explosive nature feature, and the second is the force damage added to the bite attack.

Gillian Arrancar Adjuchas Arrancar Vasto Lorde/Vasto Lorde Arrancar
1d4+2 1d6+5 1d12+5
Gillian Arrancar Adjuchas Arrancar Vasto Lorde/Vasto Lorde Arrancar
The summoner’s wisdom modifier The summoner’s wisdom modifier multiplied by 1.5 The summoner's wisdom modified multiplied by 2

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