Radiation (5e fallout Campaign Setting)
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Rad Dice Pool
When you gain a level, roll a number of rad dice equal to half your Constitution score. The result of these rolls become your rad pool maximum. If the result is less than your previous result, your rad pool maximum increases by 1. When you gain rads, it subtracts from your rad pool. If you gain rads when your rad pool is 0, it decreases your maximum hit points instead. Your rad dice is determined as follows:
- At levels 1-4, your rad dice are d4's.
- At levels 5-9, your rad dice are d6's.
- At levels 10-14, your rad dice are d8's.
- At levels 15-19, your rad dice are d12's.
- At levels 20, your rad dice are d20's.
You can gain radiation in various ways. If radiation is gained from the environment, such as standing near a destroyed nuclear-powered truck, you gain rads at the end of every other turn. The following lists how many rads one gains from certain types of radiation, as well as examples.
- Light Radiation: 1d4+2 rads. Includes eating irradiated food or standing 20 feet from a radioactive waste barrel.
- Medium Radiation: 1d8+2 rads. Includes drinking a Nuka-Cola Quantum or standing 30 feet from an active generator or destroyed vehicle.
- Heavy Radiation: 1d12+3. Includes standing inside a radioactive waste barrel or being within 120 feet of a radioactive disposal site.
- Extreme Radiaition: 1d20+5 Includes standing within 500ft from the crater of a nuclear warhead or leaking power plant.
Radiation can only be effectively removed by certain medical supplies. Removing rads while your hit point maximum is not decreased instead increases your rad pool.