Radiant Domain (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Radiant Domain[edit]

The chosen few have been elected to be beacons of hope and champions of light, bringing with them the radiant light of their chosen deity. Those who have been blessed to walk this path have been tasked to use the this divine power to not only heal, shield and protect the innocent; and kindhearted, but to also to hunt down and burn away the servants of darkness and evil with the same divine light. It is not an easy path to; tread as one must always be prepared to place themselves between harm and the innocent and always be prepared to be set upon by every dark and; evil thing that would try to destroy such radiant light so they no longer must cower and lurk in the shadows.

Radiant Domain Spells[edit]
Cleric Level Spells
1st guiding bolt, mãos ardentes
3rd aid, prayer of healing
5th spirit guardians, daylight
7th heal, wall of fire
9th sunburst, holy aura
Bonus Proficiency[edit]

When you choose this domain at the 1st level, you gain proficiency with heavy armor. Also once you choose this domain, you are sworn to the servitude of your deity. As such, you will no longer be able to cast or prepare any spells that do not match your deity. (up to DM ruling for which spells would count) (For example, if your Deity of Radiance is Pelor, you would only have access to casting spells of the Sun, Light, Strength, or Healing spell types)

Disciple of sun and Light[edit]

Also at 1st level, you can interpose divine light between yourself and an attacking enemy. When you are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing light to flare before the attacker before it hits or misses. An attacker that can't be blinded is immune to this feature.

You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

In addition, you may learn the cantrip Radiant soul (below)

   ==Radiant soul==
   Spell Type:      Evocation cantrip
   Casting Time:    1 action
   Range:           60 feet
   Components:      V, S, M(must be wielding a sword)
   Duration:        Instantaneous
   
   ==Description==
   You channel radiant energy into your hands, and while swinging it in the air toward your intended target, you send out an arc of brilliant radiant energy that travels almost instantly to it's target. Make a ranged spell attack. On hit, the target takes 1d10 radiant damage.
   
   ==Leveling==
   The spell creates more arcs as you level. At 5th, it makes two arcs; at 11th, it makes three; and at 17th, it makes four. The arcs must all be directed at the same target. Each arc gets its own attack roll.
Channel Divinity: Light of life[edit]

Starting at 2nd level, you can use your Channel Divinity to harness sunlight, banishing darkness and dealing radiant damage to your foes.

As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.

Illuminate[edit]

Beginning at 6th level, you may cast a spell that restores hit points to any creature other than you this turn as a Bonus Action. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

shinning bright [edit]

Starting at 8th level, you add your Wisdom modifier to the damage you deal with fire or radiant.

Breaking dawn[edit]

Starting at 17th level, you can use your action to activate an aura of sunlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals fire or radiant damage.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: