RWBY Faunus (3.5e Race)
From D&D Wiki
Faunus are humans with animal characteristics such as ears, tails, claws, fangs, eyes, etc. Despite their wide diversity and variations, all Faunus share the common traits of seeing better in the dark and facing persecution by normal humans. Faunus share the same drive and conviction as normal humans, live about as long, and have the same needs. Faunus live wherever a human can settle, sometimes their animal traits allow them to survive even better than normal people in certain regions, however, should they choose to live with humans, especially in large cities, they face discrimination and being forced into slums and ghettos.
Faunus share the same diversity of character as humans.
All Faunus have one or two traits associated with an animal, this can be anything from ears or hair of the animal you derive traits from fully functional natural weapons. Faunus stand about as high and weigh about as much as a human of equivalent size. Their hair is often dark in color and their eyes are often bright in color.
Faunus suffer discrimination by humans, some go on to prove humans wrong by becoming social workers, Hunters, soldiers, or some other important job in the world of Remnant.
Faunus share the same alignment tendencies as humans.
Common, Faunus with high Intelligence can learn the patterns and behaviors of an animal instead of a language, offering a +2 bonus to all skill checks directed on that animal.
Ability Score Increase: Faunus gain a +2 to any ability of their choice, representing their varied nature caused by their animal traits.
Natural Weapon, Choose one:
- Your nails are replaced with razor sharp claws and you can make 2 claw attacks (d6 slashing damage each)
- You have a tail which you can use to grab onto things, you can make a tail attack (No damage, allows a free grapple attempt)
- You have horns sprouting from your temples and can make a horn Attacks (d6, if used for a bull rush deal 1d8 piercing damage)
- Your canine teeth are very sharp, allowing you to make a bite attack (d4 piercing damage, the player can choose to continue to bite to deal an extra d4 damage for every round until they let go)
- A tail with a stinger sprouts from your back, alternatively, your canine teeth are replaced by snake-like fangs, allowing you to make a sting/bite attack (d4 piercing damage, in addition, the target must make a Fortitude saving throw whose DC is equal to 10 + character level or be poisoned for 1d6+2 rounds, taking 1d4 damage on the start of each of its turns for that duration)
None of these attacks except for standard bites provoke an attack of opportunity. The player character is inherently proficient with their natural weapon.
Animal Traits, Choose one:
- Your animal traits allow you to perform a certain task more effectively, choose one skill based on Strength or Dexterity, that skill receives a +2 bonus.
- You're tougher than most, giving you a +1 natural armor bonus to AC
- You're quicker than most, your movement speed increases from 30 to 40 while wearing light or no armor.
- Your animal traits allow you to navigate alternative terrain more effectively, granting you a 20 ft climb or swim speed.
- You have a temper just as short as the animal you derive your traits from, giving you a +4 temporary bonus to Strength and Constitution for a number of rounds equal to your Constitution modifier once per day as a bonus action.
- Low-light vision
- Humanoid : Faunus have normal human features aside from several (mostly cosmetic) traits that they derive from their animal counterpart. However, the character is affected by any effect designated for beasts.