Quick Doom (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Quick Doom [Dark]

You have learned to alter the effects of your doom class feature to act faster on your targets.
Prerequisite: Darkness Class Feature, Doom Class Feature, Dark Knight Level 10
Benefit: Your doom ability only takes 1d6+3 rounds to take effect.
Normal: The doom ability normally takes 2d6+3 rounds to take effect.

Back to Main Page3.5e HomebrewCharacter OptionsFeatsDark Feats

Home of user-generated,
homebrew pages!