Quezacotl (3.5e Race)
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The Quetzalcoatl are a very prideful race. Believing that their ancestors were worshiped by primitive races as gods, and as such, tend to think of themselves as demi-gods. The status of a Quetzalcoatl being a demi-god, however, is false. Their highly colored feathers, in combination with their eye color and scale color, make them more pleasing the the eye that other reptile race.
Females of the Quetzalcoatl race take great pride in grooming themselves. Keeping themselves clean is high priority for finding a mate. Mating rituals usually are effected by the sheen of their scales, and cleanliness and brightness of their feathers.
The feathered serpent race. Many, if not all Quetzalcoatl have long and slender bodies, scales running along the length of their body, usual from their lower chest down to the tip of their tails. The color of their scales vary from the different territories at which they live, with the Quetzalcoatl acclimated to the dry heat of the deserts have brown, tan, white, grey, or even silver or black scales. The Quetzalcoatl acclimated to the humid heat of rain forests have green, brown, red, orange, yellow, and other tropical colors. The color of their scales have no prevalence on their social hierarchy. They have the upper body of a human, which some scales that trail along their neck/lower jaw, sometimes to their ears and into their hair. Their hair is very thin in born Desert and Rain Forest/Jungle Quetzalcoatl. Their eyes are slit, as per a snake's and are usually a gold, yellow, or amber in color, but red, orange, and topaz colored eyes are not uncommon. They have two human-like arms, however, running along the backside of their arm, are lines of brightly, showy, colored feathers. While these feathers are far from their use of flying, they are still functional, and stylish. The colors can rain from the color of the rainbow, and other vibrant color imaginable, and most Quetzalcoatl wings are highly varied on color.
The Quetzalcoatl tends to think high of themselves due to their past, and as such, will almost always look down upon other races who do not agree with them, or will try to go against them. A Quetzalcoatl will, however, admit that a said being is 'free' from their ridicule if the being can prove to the Quetzalcoatl beyond a reason of a doubt, that the being can preform an act that the Quetzalcoatl cannot and is highly skilled in said act, or if the being saves the Quetzalcoatl from near death.
Quetzalcoatl can be of any alignment.
The Quetzalcoatl race can be found in many different deserts, rain forests, and jungles.
Most Quetzalcoatl do not worship. However, the ones that do worship tend to worship gods and goddesses of sun, light, harvest, or fire.
The Quetzalcoatl speaks Common and Draconic
Names tend to include S sounds, syllables with hissing sounds, or, for the very poorly humored, names that include a pun on the race (Naga, Lamia, Serpent, Quetzalcoatl, Hydra, ect). Surnames are derived from a clan names. Every Quetzalcoatl has a Clutch name, which is simply what the Quetzalcoatl's Clan is known for in the Colony. Colony names are optional, as most Quetzalcoatl feel as though names that are as long as they can be (-First Name- -Surname- -Clutch Name- -Colony Name-).
Clutch Name Examples: Stoneshaper, Burrowmaker, Denwatcher, Preystalker
Colony Name Examples: Scarlet Scale, Temple Dweller, Azure Wings
- +2 Dexterity, +4 Charisma, -2 Wisdom, -2 Intelligence. Quetzalcoatl are nimble due to their snake-like body, and highly charismatic due to their natural plumage, and due to that, tend to be somewhat head strong, as well as thick headed.
- Humanoid (Reptilian)
- Medium: The Quetzalcoatl gains no bonuses or penalties for their size.
- Quetzalcoatl base land speed is 40 feet.
- Feathered Arms (Ex): The Quetzalcoatl can also glide, though cannot fly at all. Using their feathered arms, the Quetzalcoatl can glide for a limited amount of time if they fall. They can glide a number of rounds equal to their 3 + their Constitution modifier before their arms tire from carrying their weight, then begin to fall as normal. This functions as the spell Feather Fall. if the feathers on their arms are cut or damaged, they cannot glide until their feather molts and a new set grows in after 2d3 weeks.
- Cold Blooded (Cold Weakness): As with most reptiles, the Quetzalcoatl is a Cold Blooded Creature. As said, they receive 1.5x damage from magic, spells, and other similar effects that deal with the type Cold. Quetzalcoatl also require three times as much heat to prevent freezing from arctic lands, and receive a -2 Strength, Dexterity, and Constitution if they stay in any highly cold lands for over a day. The penalties vanish after a day in warm lands. (This is up to DM's discretion as to what is cold or warm enough for a Quetzalcoatl to take these penalties)
- Cold Blooded (Fire Resistance): The perks of being Cold Blooded, however, mean that the Quetzalcoatl receive only 3/4ths the damage from any kind of spell, ability, of effects that deal with type Fire. If struck by 4 or more Fire-based abilities within a matter of two minutes, the heat spurs the Quetzalcoatl into a bit of a hyperactive state, increasing their Strength and Dexterity by 2 for 1d4+1 rounds.
- Heat Tempered: Born in hot and humid places, the Quetzalcoatl gains a +2 to Fortitude saves to stave off effects of heat in Deserts, Jungles, and Rain Forests.
- Serpent's Tail: The Quetzalcoatl's long tail grants the a +2 to all Balance checks. Also, due to their tail, they cannot be tripped.
- Low-Light Vision: Due to their eyes, a Quetzalcoatl gains Low-Light Vision out 60ft.
- Automatic Languages: Common, Draconic. Bonus Languages: Any non-sercet.
- Favored Class: Rogue, Sorcerer.
- Level Adjustment: +1
|Middle Age1||Old2||Venerable3||Maximum Age|
|36 years||64 years||72 years||+2d10 years|
|Gender||Base Height||Height Modifier||Base Weight||Weight Modifier|
|Male||5' 6"||+2d6||138 lb.||× (2d6) lb.|
|Female||5' 5"||+2d4||124 lb.||× (1d6) lb.|