Pyral Bloodline (5e Subclass)
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Your magic derives from the Plane of Elemental Fire. Perhaps your were born near a wildfire or a volcanic eruption. Maybe you have efreeti or azer blood in your veins. Fiery magic permeates your soul, pyromancer.
At level 1, add Primordial and Ignan to your list of known languages.
You add the following spells as Sorcerer spells to your known spells, and they do not count against the limit you can know.
|1st||burning hands, searing smite|
|3rd||flame blade, pyrotechnics|
|5th||fireball, flame arrows|
|7th||conjure minor elementals*, fire shield|
|9th||conjure elemental*, immolation|
(*) can only summon fire-type elementals
At level 1, you have attuned to elemental fire magic. When you cast a cantrip that deals fire damage, add your charisma modifier to the damage.
Heart of the Blaze
At level 6, you gain resistance to fire damage. When you cast a non cantrip spell on your turn, creatures of your choice within 10 feet of you take fire damage equal to half your sorcerer level. When you cast any fire-damage-dealing spell, you may add your charisma modifier to the damage roll.
At the 14th level, when you are struck by a melee attack by a creature that you can see, you can use your reaction to teleport to an unoccupied space that you can see within 30 feet and deal fire damage your attacker equal to 1d10 + your sorcerer level. This costs 2 sorcery points to use.
Using 2 sorcery points, you may cast the Hellish Rebuke spell without using your reaction on any target that has just made a melee attack roll against you, regardless of if the target successfully hit. spending 5 sorcery points increases the spell to third level, and 7 increases it to fifth. this can be done a number of times equal to your charisma modifier (minimum 1) per long rest.
At 18th level, you are immune to fire damage. When you cast a spell of 1st level or higher that deals fire damage as an action, you can cast a cantrip that deals fire damage that you know as a bonus action.