Punishing, Greater (3.5e Equipment)

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Greater Punnishing: Armor and shields lash opponents with harmful energy when you are struck by an attack. The creator of a punishing shield or armor chooses the energy type when the item is crafted: acid, cold, electricity, fire, or sonic. A suit of armor or shield can be imbued with only one punishing enhancement.

Under heavy assault, you smile grimly as each of your enemys' blows are answered with vicious arcs of energy.

When hit by a melee or ranged attack, you may spend a immediate action (mental) to deal 1d20 points of damage to the attacker. Reflex Save DC20. You must have line of sight to the target.

Strong Evocation;CL 12; Craft Magic Arms and Armor, Quicken Spell, and various elemental spells; Market Price: +5 enhancement

Damage Type Spells Needed Reference, Page
acid acid arrow or acid breath Spell Compendium, 7
cold cone of cold, hailstones, or ice storm Spell Compendium, 109
electricity call lightning or lighting bolt
fire fireball, fire shield or flame strike
sonic sound burst, shout, or resonating bolt Spell Compendium, 174

Back to Main Page3.5e HomebrewEquipmentMagical Armor Enhancements
Back to Main Page3.5e HomebrewEquipmentMagical Shield Enhancements

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