Psionic Ravager (3.5e Class)

From D&D Wiki

Jump to: navigation, search

Psionic Ravager[edit]

Psionic Ravagers utilize both their psionic powers, along with their knowledge of the connection between the astral plane and the physical realm, in order to gain control over their physical bodies and to shape the world around them. Ravagers pride themselves in their ability to rely solely on their own power, and therefore refuse to rely on physical weapons and armor.

Making a Psionic Ravager[edit]

Ravagers tend to serve decently as Front-line Fighters, though they work better either with support or other fighters. Capable of self-healing, though they are not as effective as a cleric at healing themselves and cannot typically heal others.

Abilities: Ravagers use their wisdom stat in order to manifest their powers and natural armor. Strength boosts their damage potential in combat, while their constitution allows them to last longer on the front-line before switching out.

Races: Any race that is capable of being psionic can become a Psionic Ravager.

Alignment: Any, though Ravagers tend to be Chaotic.

Starting Gold: 3d4x10 (75 GP).

Starting Age: Simple, depending on whichever race the character is.

Hit Die: d10

Table: The Psionic Ravager
Level Base
Attack Bonus
Saving Throws Special Power
Manifesting Level
Fort Ref Will
2 0 0
Bonus Feat 1, Claw Manifestation
0 1 1st
3 0 0
Bonus Feat 2
1 2 1st
3 1 1 3 3 1st
4 1 1
Claw Enhancement: +1 to hit and damage
5 4 2nd
4 1 1
Natural Armor +1
7 5 2nd
5 2 2
Bonus Feat 3, Claw Damage Increase
11 6 2nd
5 2 2 15 7 3rd
6 2 2
Claw Enhancement: +1 to hit and damage
19 8 3rd
6 3 3 23 9 3rd
7 3 3
Natural Armor +1
27 10 4th
7 3 3 35 11 4th
8 4 4
Claw Damage Increase, Claw Enhancement: +1 to hit and damage
43 12 4th
8 4 4 51 13 5th
9 4 4 59 14 5th
9 5 5
Natural Armor +1
67 15 5th
10 5 5
Claw Enhancement: +1 to hit and damage
79 16 6th
10 5 5 91 17 6th
11 6 6 103 18 6th
11 6 6 115 19 6th
12 6 6
Claw Enhancement: +1 to hit and damage, Natural Armor +1
127 20 6th

Class Skills (2 + Int modifier per level, ×4 at 1st level)
Autohypnosis* (Wis), Climb (Str), Concentration (Con), Craft (Int), Jump (Str), Knowledge psionics (Int), Profession (Wis), Ride (Dex), Search (Int), and Swim (Str).

Class Features[edit]

All of the following are class features of the Psionic Ravager.

Weapon and Armor Proficiency: Psionic Ravagers take pride in their ability to defend and attack entirely with their own minds. As such, they outright refuse to wear or use physical armor or weapons, and are proficient with none. Psionic Ravagers are also not proficient with shields, and refuse to use them as well. Instead, Psionic Ravagers use their Psionic Claws and Natural Armor to protect themselves. Along with an enhancement every five levels, a Psionic Ravager gains a Natural Armor bonus equal to their Wisdom Modifier. The union between mind and body that a Psionic Ravager develops is the source of both their power and their protection.

Power Points/Day: A Psionic Ravager's ability to manifest powers is limited by the power points it has available. Its base daily allotment of power points is given on the above table. In addition, it receives bonus power points per day if it has a high Wisdom score (see Table: Ability Modifiers and Bonus Power Points). Its race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A Psionic Ravager begins by knowing one power. As it levels up, it learns one additional power per level. It may also choose to forget some powers and replace them with others after resting and meditating for at least one hour. The saving throw for a power, in the few cases where they are applicable, are found with the formula 10+(power level)+(wisdom mod). Psionic Ravagers choose their powers from the following list:

1st— Biofeedback, Bite of the Wolf, Catfall, Elfsight, Expansion, Grip of Iron, Inertial Armor, Metaphysical Claw, Prevenom.

2nd— Animal Affinity, Body Adjustment, Dimension Swap, Dissolving Claw, Wall Walker.

3rd— Claws of the Vampire, Danger Sense, Duodimensional Claw, Empathic Transfer: Hostile, Mental Barrier

4th— Claw of Energy, Inertial Barrier, Truevenom.

5th— Oak Body, Adapt Body

6th— Form of Doom, Breath of the Black Dragon.

Maximum Manifesting Level: This column determines the highest level power it can manifest at this level.

To learn or manifest a power, a Psionic Ravager must have an Wisdom score of at least 10 + the power’s level.

Psionic Claws: At first level, a Psionic Ravager gains the ability to manifest their mental powers in the form of sharp claws, which form over their existing fingers. Claw strikes are treated as an armed melee attack, and using both hands at once deals the typical penalties for using two light weapons. The claws deal a base damage of 1d4 for small creatures, 1d6 for medium creatures, and 1d8 for large creatures. At level 6, and again at level 12, the damage die go up by one category. For example, a medium level 6 Psionic Ravager would deal 1d8 damage, plus modifiers, while a medium level 12 Psionic Ravager would deal 1d10 damage, plus modifiers. However, holding any weapons will prevent the Psionic Ravager from being able to focus and manifest its claws. Holding items such as torches or lamps will only prevent the Psionic Ravager from manifesting claws in its occupied hand. Only having one hand free to attack will not have any penalties to the Psionic Ravagers ability to hit and to damage with its free hand.

Claw Enhancement Bonuses: As a Psionic Ravager gains experience, it gains better control over the unity between its mind and body. As such, every four levels the Psionic Ravager's claws gain a +1 enhancement bonus to hit and to damage, which stacks up with previous level enchantments.

Natural Armor Bonuses: In addition to experience honing the claws of a Psionic Ravager, their mastery over their minds and bodies allows their mind to strengthen and preserve their bodies. At every five levels, their mind further strengthens their bodies and gives the Psionic Ravager a stackable +1 enhancement bonus to their Natural Armor. This stacks with their wisdom modifier to their total Natural Armor bonus. However, donning armor of any type will prevent a Psionic Ravager from manifesting its powers to protect its body. Therefore, putting on physical armor will cause a Psionic Ravager to lose all Natural Armor bonuses. However, amulets and other similar objects (such as the Bracers of Armor will not have this effect, and will stack these Natural Armor Bonuses.

Bonus Feat 1: At first level, a Psionic Ravager may choose either Improved Grapple or Stunning Claw (which is simply stunning strike, but with your claw), even if the prerequisites are not met.

Bonus Feat 2: At second level, a Psionic Ravager may choose either Combat Reflexes or Deflect Arrows, even if the prerequisites are not met.

Bonus Feat 3: At sixth level, a Psionic Ranger may choose either Improved Trip or Improved Disarm, even if the prerequisites are not met.

Ex-Psionic Ravagers[edit]

The union between mind and body is of vital importance to a Psionic Ravager. If, for whatever reason, a Psionic Ravager chooses to forsake this union, or fails to recognize its importance, it will no longer be able to manifest any powers, including the natural powers that give it its claws and natural armor. The character will, effectively, be reduced to a classless character with no weapons, no armor, no proficiencies, and no powers.

Campaign Information[edit]

Playing a Psionic Ravager[edit]

Religion: Psionic Ravagers tend to not be overtly religious, as their strength is drawn from within. However, some Psionic Ravagers have been known to pay homage to their racial deities.

Other Classes: Psionic Ravagers are merciless warriors, and worry more about quickly ending a fight over taking the time to find a diplomatic solution. As such, they tend to get along with other Front-liners, though paladins tend to be a bit leery of them. Rogues also tend to take a liking to Psionic Ravagers, as they help keep the attention away from themselves..

Combat: Psionic Ravagers excel both as front-line fighters and support fighters, switching in and out to buff their abilities before jumping in to deal large amounts of damage. However, due to their reliance on their own resilience and dexterity, they are a fair bit easier to put down over other fighters. A good Psionic Ravager knows how to gauge a fight and make an quick tactical decision before jumping into the fray.

Advancement: While multi-classing is an option, players should keep in mind that a Psionic Ravager will never use weapons or armor other than their own. As such, similar classes such as the Psions or Monks would be better options for multi-classing.

Psionic Ravagers in the World[edit]

My mind gives my body the power to destroy anything in my way.
—Simon, Human Psionic Ravager

Daily Life: Despite their brutal nature in combat, many Psionic Ravagers are in fact quite scholarly...though this is not always the case. In efforts to hone their skills, some Psionic Ravagers study works on the astral planes, and seek out new adventures and mysteries surrounding the nature of the mind.

Organizations: Though Psionic Ravagers tend to enjoy the company of other Psionic classes, Psionic Ravagers mingle rather well among most races, though they tend to not see eye-to-eye with the more brutish characters.

NPC Reactions: Both NPCs and Players alike respond with a mixture of pleasure and fear in the presence of a Psionic Ravager, due both to their generally vast intelligence and their flaring tempers..

Psionic Ravager Lore[edit]

Characters with ranks in Knowledge (arcana) can research Psionic Ravagers to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (arcana)
DC Result
5 These people seem to be rather brutal in combat, though they carry no weapons or armor.
10 Psionic Ravagers seem to be able to turn their hands into deadly claws.
15 Psionic Ravagers seem to be able to mimic the abilities of sorcerers when in combat.
20 Psionic Ravagers are capable of materializing things from both within their minds and within the astral plane, in order to manipulate the world around them.

-page created by Erebus Fleetfoot, 5/28/15

Back to Main Page3.5e HomebrewClassesBase Classes -->-

Home of user-generated,
homebrew pages!