Psion (5e Subclass)

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Psion[edit]

Wizard Subclass

Psions are wizards with psychic powers who possibly got them by studying the ancient arts of the mind flayers or great old ones.

Mindtrick[edit]

When you choose this arcane tradition at 2nd level you gain the ability to change the way people thinks. You can cast charm person at will. At 5th level you can cast fear once. Once you have done so you cant do so again until you finish a short or long rest.

Telekinesis[edit]

When you choose this arcane tradition at 2nd level you gain the ability to move things with your mind. You have a number of charges equal to your levels in this class. You can expend the charges on the following options. You regain all expend charges when you finish a long rest:
1. You can without expending a charge use an action to move an inanimate object weighing less than 5 pounds up to 20 feet if it is within 100 feet of you.
2. You can expend 2 charges to force another creature to move. To do so make an opposed roll with your int vs the targets str. If the target is huge or larger you have disadvantage on the roll. If the target is tiny or smaller the target has disadvantage on the roll.
3. You can expend 4+ charges to make the following attack. telekinetic strike ranged spell attack: spell attack bonus to hit, range 120ft., one target. the number of charges expended d8+your int modifier bludgeoning damage.
4. You can expend any number of charges to reduce the damage of an attack. If the attack is ranged you reduce the damage by double the amount of charges spend. If the attack was melee you reduce the damage by with an amount equal to the amount of charges spend. If the damage was psychic you reduce the damage by 2d4 x the number of charges spend.

Insight in The Mind[edit]

Beginning at 10th you gain a brief insight in the collective mind of all living creature. This grants you proficiency in all skills based on wis. You can also use this trait to gain advantage on an attack roll, give disadvantage on a save against a spell or effect you cause or give disadvantage on an attack roll agains you. Once you have done this three times you cant do it again until you finish a long rest.

Connected to the mind[edit]

Beginning at 14th level you are completely connected to the collective mind of everything. You can now speak telepathically with any creature you have talked to for as long as both of you are on the same plane of existence. You also gain complete fortification of your mind disabling others to read your thoughts in any way and enabling you to read their thoughts. You are now also so aware of anyone else thoughts wich grants you the ability to use your insight of the mind to grant automatic success or failure instead of advantage and disadvantage once wereafter you must finish a long rest to do so again.

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