Prosthetic Arm Enhancer (4e Equipment)

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Prosthetic Arm Enhancer Level 2+ Rare
These reinforcing actuators fit on your existing prosthetic arm, and provide load-bearing across your shoulders and back.
Level 2 +1 520 gp Level 17 +4 65,000 gp
Level 7 +2 2,600 gp Level 22 +5 325,000 gp
Level 12 +3 13,000 gp Level 27 +6 1,625,000 gp

Weapon: Special
Prerequisite: You must have a Prosthetic Arm, and the Implant Cybernetic ritual performed on you before you can equip this item.
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Prerequisite: You must have a Prosthetic Arm, and the Implant Cybernetic ritual performed on you before you can equip this item.
Properties
♦ You prosthetic arm becomes a weapon with which you are proficient. It deals 1d8 damage, has a +3 proficiency bonus, has the off-hand property, and is considered to be in the Unarmed weapon group.
(Machine Bonus): As a weapon, your prosthetic arm also has the defensive property. In addition, your maximum hit points increases by 1 per plus.
Power ♦ Encounter (Free Action)
When you make a Strength or Dexterity based check, you gain a +5 bonus to that check.


With this item, your prosthetic arm strikes hard and fast enough that it can be considered a weapon, and permits you greater feats of strength such as bending bars or lifting a portcullis. If the implant ritual permits you to take the machine bonus, the arm becomes swift and robust enough to easily parry incoming blows.

Implant Failure

On a failed Implant Cybernetic ritual you take a -2 penalty to Strength and Athletic checks until you have passed three milestones.


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