Praetor (4e Creature)

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Praetor[edit]

Praetors are iron constructs forged by the Creator Magni to defend their arcane contraptions. They typically are human sized and resemble crosses between animated suits of armour and golems except quite thin. The gaps in their armour are filled with a silver arcane energy that seems to bind them together. The colour of stripe they bear indicates their importance:

  • Dark red - minor
  • Azure - average
  • Black - high
  • Violet - utmost.

Executioners[edit]

Praetor Executioner
Level 23 Soldier
Medium Natural Animate (Construst)
XP 5,100
Initiative +18 Senses Perception +19, Darkvision
HP 240; Bloodied 120
AC 39; Fortitude 38, Reflex 39, Will 41
Immune: psychic, charm, fear
Saving Throws +3
Speed 6
Action Points 1
Basicmelee.png Arcane Sword ♦ At-will
Effect: +31 vs AC: 2d12 + 20 damage
Ranged.png Thunder BoltD6 (4).png,D6 (5).png,D6 (6).png
Effect: +35 vs AC, 4d12 + 25 damage and the target is dazed
Area.png Flame SprayD6 (5).png, D6 (6).png
Effect: Area burst 3 within 10 twenty, the Executioner fills the area with flame. Any creatures that enters or begins its turn in the area takes 20 fire damage and is blinded and knocked prone.
Skills Athletics +20, Endurance +30, Stealth +25
Str 25 (+17) Dex 14 (+10) Wis 10 (++8)
Con 21 (+13) Int 20 (+13) Cha 12 (+7)
Alignment Unaligned Languages -
Equipment irremovable sword, heavy shield

They are the warriors and enforcers of the Praetors. They have a rust-red stripe on their chest and carry a metallic shield shaped like a cog.

Destroyer[edit]

Praetor Destroyer
Level 22 Artillery
Medium Natural Animate (Construst)
XP 4,150
Initiative +21 Senses Perception +18, Darkvision, Truesight
HP 190; Bloodied 95
AC 37; Fortitude 37, Reflex 40, Will 42
Immune: psychic, charm, fear
Saving Throws +2
Speed 6
Action Points 1
Ranged.png Flame Bolt ♦ At-will
Effect: +31 vs Reflex: 5d10 + 10 damage
Close.png Electric Ground
Effect: Close blast 4, +33 vs Fortitude, 3d10 + 16 damage and the target is dazed
Self Destruct
Effect: When reduced to zero hit points, the destroyer explodes, dealing 3d10 + 5 damage to every target in a close burst 3
Skills Arcana +23 Athletics +18, Endurance +24, Stealth +19
Str 19 (+15) Dex 16 (+11) Wis 14 (+11)
Con 17 (+12) Int 26 (+23) Cha 9 (+7)
Alignment Unaligned Languages -
Equipment ten-foot pole

Destroyers are build to destroy intruders, at any cost. They bear an azure stripe and carry ten-foot poles made from silver.

Destroyer Tactics[edit]

Destroyers tend to attack enemies at random, they don't focus on one target for too long. Their main function is to soften up targets for stronger allies.

Blacksmith[edit]

Praetor Blacksmith
Level 24 Brute
Large Natural Animate (Construst)
XP 6,050
Initiative +16 Senses Perception +15, Darkvision
HP 350; Bloodied 175
AC 38; Fortitude 40, Reflex 37, Will 39
Immune: psychic, charm, fear, Resist: 5 fire
Saving Throws +4
Speed 5
Action Points 1
Basicmelee.png Tip Lava ♦ Encounter
Effect: +30 vs Fortitude: 4d12 + 15 damage
Ranged.png Hammer
Effect: +31 vs Reflex, 4d8 + 10 damage
Area.png Quick Pummel
Effect: The Blacksmith makes three attacks against two or more targets. +33 vs Reflex, 2d10 + 8 damage.
Skills Athletics +20, Endurance +35
Str 29 (+25) Dex 13 (+9) Wis 10 (+8)
Con 26 (+22) Int 19 (+14) Cha 8 (+5)
Alignment Unaligned Languages -
Equipment

Blacksmiths resemble 15 foot tall golems. They are more clunky than regular Praetors with a hollow cavity in their chest that contains liquid metal. One of their arms forge a large smith's hammer and the other a massive steel hand. They are held together by liquid metal rather than the arcane energy.

Praetor Lore[edit]

A character knows the following information with a successful arcana check:

DC 15: Praetors are a race of constructs forged by the Creator Magni to guard the creations in Acrastus. They are typically encountered in groups of their own kind but sometimes work with titans, particularly the storm and fire varieties. When they deem it necessary, they will work with beings made of flesh, but only in the most dire circumstances. Praetors possess a sort of sentience, being able to reason and learn but not to feel emotions or comprehend morality. They have no survival instinct either, existing only to defend the Creator's work.
DC 25: A theory among the common races is that Praetors are either a sort of proto-flesh being or attempt to improve upon flesh by replacing it with a stronger material. Both theories are unproven, but dwarven and human expeditions are determined to prove or disprove the theories. So far, capturing one functional is rare due to their missing survival instinct and almost emotional defence of the Creator's works.
DC 30: The first golems, guardians and colossi were created by studying the Praetors and copying them imperfectly. Modern golems are quite different due to the impossibility of copying the arcane energy that powers them, the "spark" as they call it. It appears to originate from Magni himself. If he were to be destroyed, the Praetors would fail. Or so the theories go.


Encounter Groups[edit]

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