Powerhouse (3.5e Feat)

From D&D Wiki

Jump to: navigation, search


Powerhouse [Archetype]

There are individuals in this world who are simply better at doing what they do. These people are often referred to as 'powerhouses'.
Prerequisite:
Benefit: See below
Special: If you ever stop qualifying for this feat, you can trade it for another archetype feat you that meet the prerequisites of.

Archetype Feat Bonuses are based on HD.

  • 1 HD: You are more powerful than those around you, and can bring forth displays of force that others could only dream of. For the purposes of your special attacks, whose damage and/or save DC are based on how many HD have, you are considered as having 2 more HD than you actually have.
  • 3 HD: Your skill and power is apparent in your natural gait when you walk into a room. At 3 HD, you are considered as having 4 more HD for the purposes of being affected by spells and other effects that may affect creatures with a certain number of HD.
  • 8 HD: Your inner power is nigh incomprehensible, and this begins to manifest itself in any action you take. At 8 HD, for the purposes of your special attacks, whose damage and/or save DC are based on how many HD have, you are considered as having 6 more HD than you actually have.
  • 15 HD: Your very existence is difficult to comprehend, for so much force lies within your way of being that it seems nothing can touch you. At 15 HD, you are considered as having 8 more HD for the purposes of being affected by spells and other effects that may affect creatures with a certain number of HD.



Back to Main Page3.5e HomebrewCharacter OptionsFeatsArchetype Feats

Home of user-generated,
homebrew pages!


Advertisements: