Pochita (Chainsaw Man Supplement)

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Pochita, Dog Form[edit]

Small fiend (Devil), lawful neutral


Armor Class 15 (Hellish Defense)
Hit Points 34 (4d12 + 8)
Speed 35 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 14 (+2)

Skills Acrobatics +5, Perception +3, Survival +3
Senses passive Perception 13
Languages Understands Common, but can't speak it
Challenge 2 (450 XP)


Dread Tiers. Pochita has 10 Dread Tiers.

Born From Fear. Pochita has advantage on saving throws against the frightened condition.

Handlebars. A creature of medium size or larger can pick up Pochita to use him as a weapon. The creature must attempt to grapple Pochita, or he can let them pick him up willingly. While wielding Pochita, he counts as a melee weapon with the two-handed and heavy properties if the wielder is medium, as a melee weapon with no properties if the wielder is large as a melee weapon with the light property if the wielder is huge or gargantuan. His weapon damage is 1d12 slashing damage.

ACTIONS

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Chainsaw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

BONUS ACTIONS

Rabid Strikes. After using his bite as part of the Attack action on his turn, Pochita may make another bite attack.

Regeneration (1-2 Blood Points). Pochita can heal a d4 in hit points or regenerate a limb per blood point spent.

REACTIONS

Regeneration (1-2 Blood Points). In response to taking damage, Pochita uses his regeneration.

image-2025-04-22-101001967.png
Pochita, listening to Denji's dreams.
Devil

Pochita has 2 levels in the Devil class.

Improved Durability

This creature uses the Improved Durability rule.


Pochita, Chainsaw Man Form[edit]

Medium fiend (Devil), lawful neutral


Armor Class 21 (Hellish Defense)
Hit Points 615 (30d12 + 420)
Speed 60 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 22 (+6) 14 (+2) 16 (+3) 18 (+4)

Saving Throws Str +5, Dex +12, Con +13, Int +4, Wis +5, Cha +6
Skills Acrobatics +10, Deception +9, Insight +8, Intimidation +7, Perception +8, Performance +9, Survival +8
Senses passive Perception 18
Languages Common
Challenge 15 (13,000 XP)


Dread Tiers. Pochita has 600 Dread Tiers.

Devil Power Usage. Pochita has 25 devil power uses that he can use to fuel his abilities. He regains all spent uses at the end of a long rest.

Born From Fear. Pochita has advantage on saving throws against the frightened condition.

True Terror. Whenever a human makes a saving throw against being frightened by Pochita, their roll is reduced by 5.

Endurance. Whenever Pochita makes a Constitution saving throw, he takes half as much damage on a failure and no damage on a success.

Second Intentions. Pochita has advantage on Persuasion and Deception checks to make humans accept his contracts. Additionally, humans have disadvantage on Insight checks when trying to find his true intentions with the contract unless they have already made a contract with him before.

Powerful Fear. When Pochita gains Dread Tiers, he gains 2 additional Dread Tiers.

Terrifying Critical. Whenever Pochita lands a critical hit, he may roll an additional dice of damage. Additionally, the creature hit by the critical attack must make a DC 17 Wisdom saving throw. On a failure they are frightened of him for 1 minute, being able to remake the save at the start of its turn. On a success, they are not frightened.

Horrifying Monster. Pochita may add his Strength modifier to his Intimidation checks (already applied).

Devilish Resistance/Great Durability. Pochita reduces all damage by 12.

Fear Monger. Devils and fiends count towards Pochita's Dread Empowerment and he has advantage on making creatures frightened of him.

Iron Embrace. Creatures grappled by Pochita takes Chainsaw’s Fury's damage at the start of their turns.

Deep Lacerations. Whenever Pochita lands a critical hit, the target of the crit must make a DC 17 Constitution saving throw or be bleeding.

Unparalleled Strength. Pochita gains the following benefits:

  • His carrying capacity increases by 30 pounds.
  • He counts as large for the purposes of grappling.

Unrelenting Body. Pochita gains the following benefits:

  • He reduces all damage that isn't psychic by 6.
  • He has advantage on saving throws against the poisoned condition.

Mastered Accuracy (5/long rest). Whenever Pochita has advantage on a weapon attack roll, he may roll 3 dice instead of 2 and take the highest result. He can do this 5 times, regaining spent uses on a long rest.

Rapid Strikes (2/long rest). If Pochita doesn't have disadvantage on an attack, he can make an extra attack as part of the same action. He can do this 2 times, regaining spent uses on a long rest.

ACTIONS

Multiattack. Pochita can make 3 attacks.

Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Chainsaw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Chain Entanglement (1-2 Uses). Pochita can choose up to 2 creatures within 30 feet of him, expending a use for each creature, shooting chains at them. The creature(s) must make a DC 17 Strength saving throw, being restrained on a failure.

Chainsaw’s Fury (1 Use). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 28 (8d6) slashing damage.

Sawstorm Vortex (2 Uses). All creatures within 15 feet of Pochita must make a DC 17 Strength saving throw, taking 42 (12d6) slashing damage and falling prone on a failure. On a success they take half damage and don't fall prone.

Chainsaw Blitz (2 Uses). Pochita may sprint forward in a 30 foot long line. All creatures inside the line must make a DC 17 Dexterity saving throw, taking 49 (9d10) slashing damage on a failure. On a success they take half damage. Pochita is moved to the end of the line after this action.

BONUS ACTIONS

Rabid Strikes. After using an unarmed strike or chainsaw attack as part of the Attack action on his turn, Pochita may make another unarmed strike or chainsaw attack.

Regeneration (1-9 Blood Points). Pochita can heal a d10 in hit points or regenerate a limb per blood point spent.

Chainsaw Propulsion (1 Use). Pochita can use his spinning chainsaws to lunge himself up to 60 feet forward in a straight line. This movement doesn't provoke opportunity attacks.

Tap Dancer (5/long rest). Pochita can take the dodge action. He can do this 5 times, regaining all spent uses at the end of a long rest.

Quick-Footed. Pochita can take the dash or disengage action.

REACTIONS

Regeneration (1-9 Blood Points). In response to taking damage, Pochita uses his regeneration.

image-2025-04-22-101438067.png
Pochita, disguised as Chainsaw Man, preparing to fight Makima.
Devil

Pochita has 15 levels in the Devil class.

Fear Boons

Terrifying Brute, Incredible Might, Horrifying Monster, Acceleration, Immeasurable Speed, Super Natural Vitality, Devilish Resistance, Evolved Vitality.

Feats

Irrational Fear.

Unparalleled Strength, Tap Dancer, Quick-Footed, Unrelenting Body.

Mastered Accuracy.

Rapid Strikes.

Improved Durability

This creature uses the Improved Durability rule.


Pochita, Chainsaw Devil Form[edit]

Medium fiend (Devil), lawful neutral


Armor Class 23 (Hellish Defense)
Hit Points 986 (41d12 + 720)
Speed 110 ft.


STR DEX CON INT WIS CHA
22 (+6) 22 (+6) 24 (+7) 14 (+2) 18 (+4) 22 (+6)

Saving Throws Str +14, Dex +14, Con +15, Int +4, Wis +6, Cha +8
Skills Acrobatics +18, Athletics +18, Insight +10, Intimidation +12, Perception +10, Survival +10
Damage Resistances Bludgeoning, Piercing and Slashing.
Senses passive Perception 20
Languages Understands Common, but can't speak it well
Challenge 20 (25,000 XP)


Dread Tiers. Pochita has 800 Dread Tiers.

Devil Power Usage. Pochita has 52 devil power uses that he can use to fuel his abilities. He regains all spent uses at the end of a long rest.

Born From Fear. Pochita has advantage on saving throws against the frightened condition.

True Terror. Whenever a human makes a saving throw against being frightened by Pochita, their roll is reduced by 6.

Endurance. Whenever Pochita makes a Constitution saving throw, he takes half as much damage on a failure and no damage on a success.

Second Intentions. Pochita has advantage on Persuasion and Deception checks to make humans accept his contracts. Additionally, humans have disadvantage on Insight checks when trying to find his true intentions with the contract unless they have already made a contract with him before.

Powerful Fear. When Pochita gains Dread Tiers, he gains 3 additional Dread Tiers.

Terrifying Critical. Whenever Pochita lands a critical hit, he may roll an additional dice of damage. Additionally, the creature hit by the critical attack must make a DC 21 Wisdom saving throw. On a failure they are frightened of him for 1 minute, being able to remake the save at the start of its turn. On a success, they are not frightened.

Horrifying Monster. Pochita may add his Strength modifier to his Intimidation checks (already applied).

Incredible Might. Pochita's carrying capacity is doubled.

Monarch of Motion. When dashing, Pochita's movement speed is tripled.

Empowered Resistance/Great Durability. Pochita reduces all damage by 21.

Devil Erasure. When Pochita reduces a devil, fiend or hybrid to 0 hit points, he may choose to erase it (or the devil the hybrid possesses). Erased creatures that are consumed by him vanish from existence entirely—they cannot be revived, and their concept begins to fade from memory. This effect is limited to true fiends and devils, and cannot be used on unique named beings unless the DM allows it. Furthermore those he has consumed can be regurgitated willingly by Pochita as an action or forcibly removed if he takes 48 damage from a single attack, this prompting a DC 25 Constitution saving throw. On a failure a creature of the DM’s choice is regurgitated; however on a success, Pochita does not regurgitate.

Multiple Arms. Pochita has 4 arms and advantage on grapple and shove checks.

Fear Monger. Devils and fiends count towards Pochita's Dread Empowerment and he has advantage on making creatures frightened of him.

Iron Embrace. Creatures grappled by Pochita takes Chainsaw’s Fury's damage at the start of their turns.

Deep Lacerations. Whenever Pochita lands a critical hit, the target of the crit must make a DC 21 Constitution saving throw or be bleeding.

Unparalleled Strength/Monstrous Physique/Titan. Pochita gains the following benefits:

  • His carrying capacity increases by 60.
  • He counts as large for the purposes of grappling.
  • His jump height and distance is doubled.
  • His carrying capacity is octupled.
  • He may gain advantage on any Strength check or saving throw once per short rest.

Quick-Footed. When dashing Pochita's movement speed is added twice instead of once.

Speed Demon. Once per round when performing a melee attack roll Pochita may do so with advantage.

Unrelenting Body/Unbreakable Body. Pochita gains the following benefits:

  • He reduces all damage that isn't psychic by 21.
  • He has advantage on saving throws against the poisoned condition.
  • He has advantage on death saving throws.

Mastered Accuracy (6/long rest). Whenever Pochita has advantage on a weapon attack roll, he may roll 3 dice instead of 2 and take the highest result. He can do this 6 times, regaining spent uses on a long rest.

Rapid Strikes (3/long rest). If Pochita doesn't have disadvantage on an attack, he can make an extra attack as part of the same action. He can do this 3 times, regaining spent uses on a long rest.

ACTIONS

Multiattack. Pochita can make 6 attacks with his Unarmed Strike or Chainsaw.

Unarmed Strike. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 25 (2d12 + 12) bludgeoning damage.

Chainsaw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 25 (2d12 + 12) slashing damage.

Chain Entanglement (1-4 Uses). Pochita can choose up to 4 creatures within 30 feet of him, expending a use for each creature, shooting chains at them. The creature(s) must make a DC 21 Strength saving throw, being restrained on a failure.

Chainsaw’s Fury (1 Use). Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 49 (14d6) slashing damage.

Sawstorm Vortex (2 Uses). All creatures within 30 feet of Pochita must make a DC 21 Strength saving throw, taking 63 (18d6) slashing damage and falling prone on a failure. On a success they take half damage and don't fall prone.

Chainsaw Blitz (2 Uses). Pochita may sprint forward in a 45 foot long line. All creatures inside the line must make a DC 21 Dexterity saving throw, taking 82 (15d10) slashing damage on a failure. On a success they take half damage. Pochita is moved to the end of the line after this action.

BONUS ACTIONS

Rabid Strikes. After using an unarmed strike or chainsaw attack as part of the Attack action on his turn, Pochita may make another unarmed strike or chainsaw attack.

Regeneration. Pochita can roll up to 12 instances of 2d8, regaining hit points equal to the amount rolled and losing ¼ the amount rolled in blood points.

Chainsaw Propulsion (1 Use). Pochita can use his spinning chainsaws to lunge himself up to 90 feet forward in a straight line. This movement doesn't provoke opportunity attacks.

Tap Dancer (6/long rest). Pochita can take the dodge action. He can do this 6 times, regaining all spent uses at the end of a long rest.

Quick-Footed. Pochita can take the dash or disengage action.

REACTIONS

Regeneration (1-12 Blood Points). In response to taking damage, Pochita uses his regeneration.

image-2025-04-22-101317845.png
Pochita, the Hero of Hell, slaughtering several Devils
Devil

Pochita has 20 levels in the Devil class.

Fear Boons

Terrifying Brute, Incredible Might, Horrifying Monster, Empowered Frame, Titan, Acceleration, Immeasurable Speed, Increased Acceleration, Untold Speed, Monarch Of Motion, Unfathomable Speed, Devilish Resistance, Super Natural Vitality, Empowered Resistance, Evolved Vitality, True Endurance.

Feats

Irrational Fear.

Unparalleled Strength, Monstrous Physique, Tap Dancer, Quick-Footed, Speed Demon, Unrelenting Body, Unbreakable Body, Efficient Regeneration.

Mastered Accuracy, Immense Devil Power, Overflowing Devil Power.

Rapid Strikes.

Improved Durability

This creature uses the Improved Durability rule.

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