Plasmid Dragon (3.5e Creature Overview)

From D&D Wiki

Jump to: navigation, search
Type: Undead
Environment: Any
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Rating: Wyrmling 5; very young 6; young 8; juvenile 9; young adult 11; adult 12; mature adult 14; old 16; very old 18; ancient 20; wyrm 22; great wyrm 23
Treasure: Quadruple standard
Alignment: Always Neutral Evil
Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-23 HD; mature adult 25-27 HD; old 29-31 HD; very old 33-35 HD; ancient 37-39 HD; wyrm 41-43 HD; great wyrm 45+ HD
Level Adjustment: +6
Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort Save Ref Save Will Save Breath Weapon (DC) Frightful Presence DC
Wyrmling S 8d12+16 (68) 11 14 15 14 15 12 +8/+7 +12 +8 +8 +7 1d12 (10)
Very young M 11d12+33 (104) 13 16 17 16 18 14 +11/+16 +16 +10 +10 +10 3d12 (18)
Young M 14d12+56 (147) 15 16 18 17 19 15 +14/+21 +21 +13 +12 +12 5d12 (21)
Juvenile L 17d12+85 (195) 17 18 20 19 22 17 +17/+30 +25 +15 +14 +15 7d12 (23)
Young adult L 20d12+132 (262) 19 18 22 20 23 18 +20/+35 +30 +18 +16 +17 9d12 (26) 24
Adult H 23d12+138 (287) 21 20 23 22 26 20 +23/+43 +33 +19 +18 +20 11d12 (27) 26
Mature adult H 26d12+182 (351) 23 20 25 24 29 22 +26/+47 +37 +22 +20 +23 13d12 (30) 29
Old H 29d12+232 (420) 25 20 27 26 32 24 +29/+51 +41 +24 +21 +26 15d12 (32) 31
Very old G 32d12+289 (496) 27 22 29 28 35 26 +32/+60 +44 +27 +24 +29 17d12 (35) 34
Ancient G 35d12+350 (577) 29 22 31 30 38 28 +35/+64 +48 +29 +25 +32 19d12 (37) 36
Wyrm G 38d12+418 (665) 31 22 33 32 40 29 +38/+69 +53 +32 +27 +34 21d12 (40) 38
Great wyrm C 41d12+492 (758) 33 24 34 34 42 31 +41/+78 +54 +34 +29 +37 23d12 (42) 40


Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster Level SR
Wyrmling 30 ft., fly 100 ft. (average) +0 17 (+1 size, +6 natural), touch 11,
flat-footed 17
Bloods lust
Very young 40 ft., fly 150 ft. (poor) +0 14(+9 natural), touch 10,
flat-footed 19
Young 40 ft., fly 150 ft. (poor) +0 17 (+12 natural), touch 10,
flat-footed 22
DR 5/magic, Bloods minion 1st 19
Juvenile 45 ft., fly 150 ft. (poor) +0 18 (-1 size, +15 natural), touch 9,
flat-footed 24
3rd 21
Young adult 45 ft., fly 150 ft. (poor) +0 21 (-1 size, +18 natural), touch 9,
flat-footed 27
DR 5/good 5th 22
Adult 50 ft., fly 150 ft. (poor) +0 23 (-2 size, +21 natural), touch 8,
flat-footed 29
Bloods Wrath 7th 24
Mature adult 50 ft., fly 150 ft. (poor) +0 26 (-2 size, +24 natural), touch 8,
flat-footed 32
DR 10/good 9th 25
Old 50 ft., fly 150 ft. (poor) +0 29 (-2 size, +27 natural), touch 8,
flat-footed 35
Call of blood 11th 27
Very old 55 ft., fly 200 ft. (clumsy) +0 31 (-4 size, +31 natural), touch 6,
flat-footed 37
DR 15/good 13th 29
Ancient 55 ft., fly 200 ft. (clumsy) +0 44 (-4 size, +34 natural), touch 6,
flat-footed 40
15th 31
Wyrm 55 ft., fly 200 ft. (clumsy) +0 36 (-4 size, +37 natural), touch 6,
flat-footed 43
DR 20/good 17th 33
Great wyrm 60 ft., fly 250 ft. (clumsy) +0 34 (-8 size, +41 natural), touch 2,
flat-footed 43
Bloods rapture 19th 35


'


Combat[edit]

Breath Weapon (Su)
A Plasmid dragon has one type of breath weapon, a cone of Absorb health. Every creature in it must make a fortitude save or loses health Creatures healed by negative energy (such as any undead) won't regain hit points from this attack, but they are otherwise immune.
Spellcasting
The Plasmid dragon casts spells as a sorcerer with the Death domain. It gains one extra spell slot at each spell level which it has access for domain spells (these bonus spells are divine spells), and it can use the granted power of this domain as a cleric of the same caster level. Furthermore, it can learn spells from the dread necromancer list. If those spells aren't on the sorcerer or Death domain list, the level of the spell increases by 1, to a maximum of 9th.
Bloods Armor (Ex)
For every 2 kills a Plasmid dragon makes the blood hardens into a thick armor he gains 1 ac per age category. Each layer of blood has 20 hit points and once 20 damage is dealt he looses a layer and the ac along with it.
Bloods minion (EX
For every 3 layers a Plasmid dragon sacrifices of Blood armor he may summon one plasma ooze.
Bloods Wrath (EX
A Plasmid dragons blood has become putrid and acided. When he is dealt damage adjacent Creature take 2d8 damage and also must make a fort save of 25 or get poisoned 1d4 rounds per age category and they take 1d6 damage a turn.
Call of blood (EX
He must sacrifices all layers of blood armor but inretune my resarect 3x the amount in hd of dead bodys near by,
Bloods rapture (EX
The Plasmid dragon sends out a pulse to all living creatuers in a 30 foot area and cause the blood in the veins to boil and burst killing the target. The target must pass a dc save of 30 in order to live and suffer 12d8 damage

Back to Main Page3.5e HomebrewCreaturesCR 5
Back to Main Page3.5e HomebrewCreaturesCR 6
Back to Main Page3.5e HomebrewCreaturesCR 8
Back to Main Page3.5e HomebrewCreaturesCR 9
Back to Main Page3.5e HomebrewCreaturesCR 11
Back to Main Page3.5e HomebrewCreaturesCR 12
Back to Main Page3.5e HomebrewCreaturesCR 14
Back to Main Page3.5e HomebrewCreaturesCR 16
Back to Main Page3.5e HomebrewCreaturesCR 18
Back to Main Page3.5e HomebrewCreaturesCR 20
Back to Main Page3.5e HomebrewCreaturesCR 22
Back to Main Page3.5e HomebrewCreaturesCR 23

Home of user-generated,
homebrew pages!


Advertisements: