Plains Reaver (5e Race Variant)

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Description[edit]

"Plains Reaver" is a nickname given to the bison-like minotaur that, many generations ago, got fed up with the persecution and decided to seek a better life in the south. They took a fleet of ships and landed on the eastern shore of the Plains of Dust. It took them a while but they eventually began to call this desert home. So many generations passed that many see them as a different species entirely. While the plains reavers still honor many of the traditions set forth by their seafaring cousins, many have come to embrace the life of a buckaroo; wrangling or rustling livestock, bounty hunting and/or plain old vigilantism.

Traits[edit]

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A Plains Reaver and its calf. [[1]].

Ability Score Increase. Your Strength increases by 2.
Age. Like their seafaring cousins, Plains Reavers enter adulthood at around the age of 17 and can live up to 150 years.
Alignment. Minotaurs believe in a strict code of honor, and thus tend toward law. They are loyal to the death and make implacable enemies, even as their brutal culture and disdain for weakness push them toward evil.
Size. Minotaurs typically stand well over 7 feet tall and weigh an average of 250 pounds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Conqueror’s Virtue. From a young age, you focused on one of the three virtues of strength, cunning, or intellect. Your choice of your Consitution, Intelligence, or Wisdom score increases by 1.
Horns. You are never unarmed. You are proficient with your horns, which are a melee weapon that deals 1d6 piercing damage. Your horns grant you advantage on all checks made to shove a creature, but not to avoid being shoved yourself.
Gorin' Rush. When you use the Dash action during your turn, you can make a melee attack with your horns as a bonus action.
Hammerin' Horns. When you use the Attack action during your turn to make a melee attack, you can attempt to shove a creature with your horns as a bonus action. You cannot use this shove attempt to knock a creature prone.
Lay of the Land. You can perfectly recall any path you have traveled.
Languages. You can speak, read and write Common. You may also communicate with other bovine creatures.

Recommended Background: Buckaroo[edit]

A buckaroo is an animal herder who tends livestock on ranches, traditionally on horseback, and often performs a multitude of other ranch-related tasks. The buckaroo has became a figure of special significance and legend. A subtype, called a wrangler, specifically tends the horses used to work cattle. In addition to ranch work, some buckaroos work for, or participate in, rodeos. Others have chosen to be outlaws and gunslingers, choosing to make their money rustling livestock and robbing banks and caravans. Due to these criminals, many buckaroos find themselves pulling security duty, patrolling the land and defending the herd from theft, or chasing down rustlers or bandits who have stolen from them.

Skill Proficiencies: Animal Handling and Survival

Tool Proficiencies: Vehicles(land) and Harmonica (or other musical instrument)

Equipment: Wrangler's Pack, a set of traveler's clothes, a good luck trinket (choose one or use the d100 chart in the PHB), harmonica (or other musical instrument), small satchel containing 15gp.

Additionally, if your class offers you an equipment pack, you may taker the Wrangler's Pack (5e Equipment) instead.

Tradition[edit]

Every cowboy has a reason and a purpose. You don't live out here for nothing.

d12 Tradition
1 Rodeo Cowboy
2 Livestock Rustler
3 Sheriff
4 Rancher
5 Missionary
6 Vigilante
7 Outlaw
8 Revolutionary
9 Prospector
10 Visionary
11 Wrangler
12 Foreman

Feature: Git Along, Little Dogies[edit]

You have spent majority of your life living in the outdoors and have spent almost the same amount with animals. You've learned every call, nuance, sign and body language and because of this it is much easier for you to interact with beasts of any shape or size.

Suggested Characteristics[edit]

d8 Personality Trait
1 I have become accustomed to living life on the range.
2 Despite my gruff exterior, I'm actually very polite and respectful.
3 I am confident and tender, but not afraid to defend the defenseless.
4 I have an uncanny love for animals.
5 I am considered strange by my brethren.
6 I have fought in many battles, but my days of war are behind me now.
7 With my past anchored firmly behind me, I wander the desert aimlessly in search of a higher calling.
8 Lesser creatures owe me for protection.
d6 Ideal
1 Soldier of Fortune. I have no code and work for the highest payer. (Neutral)
2 Blood. I killed someone during a bank robbery and liked it. (Evil)
3 Lone Ranger. I'm attempting to bring law, order and peace to this land. (Lawful Good)
4 Solitude. After many years of sailing the seas I decided to seek a quieter life on my own.(Neutral)
5 Money. The money ran out at home, so I set out to make my own fortune. (Neutral Good)
6 Retribution. Criminals and outlaws must pay for their crimes, even if the payment is in blood. (Chaotic Good)
d6 Bond
1 I would sacrifice myself for my family.
2 I will conquer the world.
3 I will do anything to protect innocent animals from being harmed.
4 I swear to free every last one of my people that has been enslaved.
5 Cleansing the world would be easier in a bath of blood.
6 I seek to find true love and will travel the world doing so.
d8 Flaw
1 I crave fighting.
2 I am obsessed with gold and jewels.
3 I blindly follow my faith.
4 I don't care for other, lesser, races.
5 I drink and gamble until I'm broke and imprisoned.
6 I tend to not think before I act.
7 I am extremely superstitious.
8 I love women (or men).

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