Piccolo Hollyphant (5e Creature)

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Piccolo Hollyphant[edit]

Tiny celestial, lawful good


Armor Class 13 (natural armor)
Hit Points 7 (2d4+2)
Speed 15 ft., fly 60 ft.


STR DEX CON INT WIS CHA
6 (-2) 15 (+2) 12 (+1) 10 (+0) 14 (+2) 11 (+0)

Damage Resistances Bludgeoning, Piercing, and Slashing From Nonmagical Attacks
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Understands Common and Celestial But Can't Speak
Challenge 1/2 (100 XP)


Magic Resistance. The piccolo hollyphant has advantage on saving throws against spells and other magical effects.

Limited Telepathy. The piccolo hollyphant can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.

ACTIONS

Tusks. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d1) piercing damage.

Piccolo Trumpet. (3/day) The piccolo hollyphant blows air through its trunk, creating a trumpet sound that can be heard out to a range of 100 feet. The trumpet also creates a 10-foot cone of energy that has one of the following effects, chosen by the piccolo hollyphant:

Piccolo Trumpet of Blasting. Each creature in the cone must make a DC: 13 Constitution saving throw. On a failed save, a creature takes 2 (1d4) thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Nonmagical objects in the cone that aren't being held or worn take 5 (2d4) thunder damage.

Piccolo Trumpet of Sparkles. Creatures in the cone must make a DC: 13 Constitution saving throw, taking 3(1d6) radiant damage on a failed save, or half as much damage on a successful one. Evil creatures have disadvantage on the saving throw. Good creatures in the cone take no damage.


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