Phantom (4e Race)
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Lost souls that have been denied rest.
|Average Height: Varies
|Average Weight: 10-50 lbs
|Ability Scores: +2 bonus to Wisdom, and to your choice of Charisma or Dexterity.
|Speed: 6 squares
|Languages: Common, one from past life
|Skill Bonuses: +2 Arcana, +2 Stealth
|Past Life: Select a race that lacks the Undead keyword. You are considered a member of that race for the purpose of meeting prerequisites, such as feat or paragon path prerequisites.
|Chill of the Grave: You have resistance to cold, poison and necrotic damage equal to half your level.
|Living Dead: You are considered to be an undead creature for effects that relate to that keyword. You are also considered a living creature.
|Unnatural Vitality: Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you attempt your first death saving throw. If you remain conscious, you can take only one standard action before you attempt your first death saving throw.
|Ghostwalk: You can use the Ghostwalk racial power.
|Phantom Racial Power
|You fade from sight and from tangibility.
|Requirement: You must be hidden, invisible, insubstantial, or phasing.
|Effect: Until the end of your next turn or until you hit with an attack, your speed becomes 5, you become invisible, phasing, insubstantial, and weakened. You cannot walk through magical defenses with this power.
|Sustain Minor: The effect persists and you take 10 damage that cannot be reduced in any way.
Play a Phantom if you want...
- To be an undead being trying to find rest.
- To be able to walk through walls.
- To be a member of a race that favors the Psion, Rogue and Warlock classes.
Phantoms visually and mentally resemble whatever they used to be, but their bodies are gone. They are mostly solid, but are translucent, and give off a slight aura of cold. Very few remember how they died, and most have sizable gaps in their memories. Of the few who do remember their own deaths, most go insane very quickly. Due to their lack of body heat or need to breathe, and their close connection to death, they are uncannily good at remaining unseen, and psychic powers are more common among them. Some few phantoms don't remember what they were, and due to this lack of knowledge take a form of their choosing.
Playing a Phantom
Phantoms usually do in death what they do in life, sometimes oblivious to even their own undeath. Those that don't follow this path often find themselves trying to complete what they regret not finishing, or trying to find their graves. Those that remember how they died commonly try to cope with it, though few succeed in this endeavor. Those that fail, almost without exception, go insane. Those that do come to terms generally go on to do what their whims tell them. Most invariably go by what they were originally known as, though they may take an alias, for varied reasons.
Phantom Characteristics: Bitter, Cold, Collected, Dead, Obsessive, Serious
Names: Anguish, Calm, Chaos, Chill, Coranti, Fury, Ghost, Justice, Kylar, Lost, Mercy, Regret, Retibution, Silence, Trauma, Truth, Vengeance
Three sample Phantom adventurers are described below.
Anguish is a Phantom warlock, who used to be a human by the name of Alan. He doesn't remember how he died, but he knows who killed him, and he's out to exact his revenge, having joined an adventuring group to aid in this task.
Coranti is a Phantom rogue. He doesn't remember what he was, but this hasn't stopped him from enjoying his undeath. He went on a crime spree and got arrested, only to discover that he couldn't walk through the wall. He is now with an adventuring group on parole, and is hating every minute of it.
Silence is a Phantom psion who used to be an Eladrin. In life, she was notorious as a swordswoman, however, she was poisoned in a duel, and had to way to cure herself. She now seeks to bring an end to the dishonorable genasi responsible for her death, seeking him with an unhealthy fervor.