Perpetual planetary motion (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Perpetual planetary motion [General, Fighter]

one of the greatest examples of energy in motion
Prerequisite: Gravity knight class, 20 BaB, Absolute barrier, Absolute authority
Benefit: Using a absolute barrier you can concentrate gravity to then begin a small singularity that acts like a planetary body, using an additional barrier you can then start the makings of a perpetual motion device, in so it generates electricity that is clean and can be harvested. Each ring added has the output potential of a nuclear power plant. in the same sense this is a planetary body that can follow you and be used as you see fit whether you ram it at an opponent or shock them with the electricity it produces.



Back to Main Page3.5e HomebrewCharacter OptionsFeats Feats </nowiki>

Home of user-generated,
homebrew pages!


Advertisements: