Path of the Wrath Awakener (5e Subclass)
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Path of the Wrath Awakener
From all monsters who roam the world, wracking havoc and destruction, few are as terrifying and feared as the Tarrasque. There's something unsettling about the realization that a monster, the only of its kind, sleeps deeply in some hidden place in the material plane, and that can at any moment awaken, with the single purpose of destroy and devour anything in its path. Like a force of nature, destructive and unpredictable, this great titan destroy without purpose or care, not with cruelty or vileness, only wrath and indifference. Yet, there are some who are not frightened by this prospect, but inspired by it. Some await anxiously for the opportunity of see such a world changing calamity, to feel the indomitable rage of the Tarrasque. Those are the Wrath Awakers, barbarians who worship the raw power of this monster, and who are capable of mimicking the traits of this monster.
These barbarians have either an almost religious devotion to the Tarrasque, believing that his fury is an example to live by, and trough the mixing of this fierce devotion and the chaotic forces that fuel a barbarian's rage, they can manifest the powers of this creature. Others are either survivors or the descendants of survivors form a Tarrasque's attack, and have grew under the shadow of such a cataclysm. Some cultures who have been witness of the presence of this monster have gathered tokens in the form of bits of the Tarrasque flesh, blood and hide, sometimes gathered by brave warriors who died just to gather a fraction of this beast magnitude, and have their alchemists and shamans made potions, to purposefully imbue warriors with this power.
Regardless of the motive, a thing that Wrath Awaker from all origins share is the deranged desire to wake the Tarrasque from his deep slumber. Like cultists of an elder god, they sought after the place of rest of the monster, in hopes of witnessing the end of his slumber by unleashing his fury upon the world. Not out of cruelty or vileness - but only due to zealous devotion.
- Locate the Sleeper
At 3rd level, you begin to have visions about the Tarrasque. These visions - or nightmares - take place only when the you are asleep. Through these dreams, you learns the current location of the Tarrasque. These visions also give you an understanding of how to awaken the slumbering Tarrasque. Once the waker is within 1 mile of the location of the Tarrasque, he can begin chanting to call the Tarrasque from its sleep. The waker of the beast can try to awaken the Tarrasque once per month, by rolling a percentile dice. If the number rolled is equal or lower than your Barbarian level, the Tarrasque awakens. Multiple awakers can attempt the chant together by joining hands, combining their class levels for the total percentage. Upon waking, the Tarraque begins it reign of terror on the landscape. The awaker of the beast is no way in control of the Tarrasque.
- Strength of the Beast
At 3rd level, when you rage, your body starts to slowly change, assuming characteristics of a beast. You gain the following benefits:
- As an action, you can bite a creature removing a chunk of his flesh. Make an attack roll, and on a hit, you cause 1d6 + your Constitution modifier piercing damage, and regain hit points equal to the piercing damage caused. You can use this bite to regain hit points a number of times equal to your proficiency bonus, and regain your uses after a long rest.
- When you take the attack action or make a bite attack, you can make an unarmed strike as a bonus action. You cause 1d4 + your Strength modifier with this attack.
- Dreadful Monster
Starting at 6th level, while raging, you can use your Action to force each creature of your choice in a 10-foot radius to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Constitution modifier), or become frightened until the end of your next turn. If a creature's saving throw is successful, the creature is immune to this effect for the next 24 hours.
In addition, you deal double damage to objects and structures (whether you are or not raging).
- Reflective Carapace
At 10th level, while raging, your back start to resemble a hard carapace. Any time the you are targeted by a magic missile spell, a line spell, or a spell that requires a ranged attack roll, roll a d8. On a 1 to 7, nothing happens. On a 8, you are unaffected, and the effect is reflected back at the caster as though it originated from you, turning the caster into the target. This increases to a 1d6 (being unaffected on a 6) at 14th level.
- Tarrasque Apotheosis
When you reach the 14th level, your likeness forever changes, resembling that of a Tarrasque. Your size becomes Large, if it is lower, and your type changes to monstrosity.
In addition, you no longer age, and can't be magically aged, nor die from old age. You are able to hibernate, losing the need for food or drink during your sleep.
Finally, while raging, whenever you are under half your maximum hit points, you regain a number of hit points equal to your Constitution modifier at the start of each of your turns.