Path of the Weredragon (5e Subclass)

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Path of the Weredragon[edit]

Barbarian Path

juan-arrabal-weredragon-commander2-peke.jpg
Weredragon Commander by Juan Arrabal

Barbarians who choose the Path of the Weredragon can use their rage to assume the form of a hybrid of a dragon and a humanoid. You awaken the power of dragon blood inside your veins, assuming the likeness of these legendary monsters. Some of these barbarians have been infected by an alchemical curse, a concoction made out of the mixing between the blood of lycanthropes and dragons, allowing these warriors to shapeshift into the weredragon form. Commonly, weredragons are dragonborn barbarians, who have already the blood of dragons inside their veins, making it easier to awaken the power of their heritage. Others, are artificially created trough a gruesome method that replaces their blood by that of a dragon. Most die a painful death during this procedure, but those who survive gain a power that can be matched by only few.

Dragon Affinity

At 3rd level, you have affinity with dragons and the elements they represent. Choose one of the following damage types: acid, cold, fire, lightning or poison. When you cause your rage additional damage, you can cause damage from your affinity type, instead of the normal type.

In addition, you can speak, read and write in draconic.

Dragon Shift

At 3rd level, when raging, you assume the form of a dragon-humanoid dragon. For the duration, you gain the following benefits:

  • You gain resistance to the damage type of your dragon affinity type.
  • You gain the following natural weapons:
Maws. You can make a bite attack with your maws against a target within 5 feet, dealing 1d8 + your Strength modifier slashing damage. The damage increases to 1d10 at 10th level and to 1d12 at 14th level.
Tail. You can strike with your tail, dealing 1d6 + your Strength modifier damage, and with a reach of 10 feet. The damage increases to 1d8 at 10th level and to 1d10 at 14th level.
Claws. You can make a melee weapon attack with your claws, dealing 1d4 + your Strength modifier damage. When you take the Attack action and make an attack with your claw, you can use your bonus action to perform one additional claw attack. The damage increases to 1d6 at 10th level.
Breath Weapon

Also at 3rd level, you can unleash a powerful breath attack. As a bonus action, you can spend a use of your rage to cast Dragon Breath on yourself. The damage type is always the type from your dragon affinity.

The save DC equals 8 + your proficiency bonus + your Constitution modifier, and the level of the spell equals your proficiency bonus. In addition, you don't require concentration when under the effects of this spell, and can use it while raging.

Wings

While transformed, you gain gliding wings. At 6th level, as a reaction to falling, while raging, if you are not prone, or after a high jump, you can spread your wings and glide, slowing your rate of descent to 20 feet in each round. While descending in that manner, you can move 40 feet to any horizontal direction.

In addition, you can enter in rage as a reaction to a fall. You can activate these wings as part of the same reaction.

Starting at 14th level, your wings become strong enough to carry your body during flight. You can fly with this wings at a speed equal to your movement speed.

Heightened Senses

Starting at 10th level, while in your dragon shift form, if you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.

Buffeting Wings

At 14th level, you can use your action to beat your wings to push away your enemies. Each creature within 10 feet of the dragon must succeed on a DC equal to your Dragon's Breath DC or take 2d6 + your Strength modifier bludgeoning damage and be knocked prone. You can then use your bonus action to fly up to half your flying speed.

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