Path of the Usurper (5e Subclass)
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Path of the Usurper
Some Barbarians are born with power inside of them. Many choose to push down the hungering surge of power within them, shunning their magic. Others, however, choose to take the power from their bloodline and make it their own. With the ability to manipulate primal and ancient magics, these warriors command respect and fear through both physical prowess, and power over the elements.
Path of the Usurper Spellcasting
|Barbarian Level||Cantrips||Spells Known||1st-level||2nd-level||3rd-level||4th-level|
At 3rd level, when you adopt this path, your unarmored defense becomes 10 + your Charisma modifier + your Constitution modifier.
When you reach 3rd level you gain the ability to cast spells. See chapter 10 for the general rules of spellcasting and chapter 11 for the sorcerer spell list.
You learn three cantrips of your choice from the sorcerer spell list. You learn another sorcerer cantrip of your choice at 10th level.
The Path of the Usurper Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a spell slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell thunderwave and have a 1st-level and a 2nd-level spell slot available, you can cast thunderwave using either slot.
Spells known of 1st-level and Higher
You know four 1st-level sorcerer spells of your choice.
The spells known column of the Path of the Usurper Spellcasting table shows when you learn more sorceror spells of 1st-level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class you can replace one of the sorcerer spells you know with another spell of your choice from the sorcerer spell list. The new spell must be of a level for which you have spell slots.
Charisma is your spellcasting ability for your sorcerer spells, since your magic stems from your ability to impose your will on the world. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your Charisma modifier when setting the saving throw DC for a sorcerer spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
Spell attack modifier = your proficiency bonus + your Charisma modifier
You can cast a sorcerer spell you know as a ritual if that spell has the ritual tag.
Upon taking the Path of the Usurper at 3rd level, you gain the ability to cast sorcerer cantrips while raging. Casting cantrips counts as attacking for the purposes of maintaining rage.
Additionally at 3rd level, upon striking a creature with a melee attack, you may expend a spell slot to deal an additional 2d8 Force, Necrotic, or Radiant damage for a first level spell slot. (Declare on attack) For every spell slot level beyond first, additional damage increases by 1d8. (Example: 4d8 additional damage at the cost of a 3rd level spell slot.)
Starting at 6th level, while raging, when you use your action to cast a sorcerer cantrip, you may make a single weapon or unarmed attack as a bonus action.
Beginning at 10th level, regardless of whether or not you are raging, you may apply your rage damage bonus to the damage of any sorcerer spell or cantrip you cast. Additionally, you may now cast sorcerer spells of 1st slot or higher, even while raging.
Mantle of the Usurper
Starting at 14th level, hostile creatures within 20 feet of you suffer disadvantage on saving throws against your sorcerer spells. Additionally, you may now maintain concentration on spells, even while raging.
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