Path of the Primordial Predator (5e Subclass)
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Path of the Primordial Predator
Brutal savages, hellish beasts, and lurking cannibals. All come to mind when one thinks of those who walk down the Path of the Primordial Predator. Like their long, long past scaled ancestors, they carry both tooth and claw and fight with brutal efficiency. Even in their rages, particular details of this heritage appear in otherwordly growths.
While not particularly restricted to it, many of these barbarians follow more primal gods like Semuanya, who directly inspire and grant these supernatural abilities.
- Force of Nature
Your particularly capabilities come from the hardest to live places. Starting at 3rd level, you gain proficiency in Survival, if you didn't have it already. At 6th level, you double your proficiency bonus when making checks with this skill.
- Bestial Rage
The core of those who follow the Primordial Predator, their chosen ancestor they have tapped into. Starting at 3rd level, choose one of the following. While raging, you gain it's benefits.
- Lurker. Your ancestor is particularly good at ambush tactics. You gain a climbing speed equal to your walking speed, and when you make an attack in either dim light or darkness, you add your rage damage bonus to the damage dealt twice.
- Brute. Your ancestor was known for shrugging off blows and coming back swinging regardless. At the start of your turn, you gain temporary hitpoints equal to twice your rage damage bonus.
- Shredder. Your ancestor was the deadliest of them all, and you've inherited some of that power. Once each turn, you can grant yourself advantage on an attack roll. This attack deals twice your normal rage damage bonus. If you already had advantage, it becomes three times the normal bonus.
- Tooth and Claw
Even outside of your rages, the mark of your ancestors is rather obvious. Starting at 6th level, you gain one form of natural weapon. Whether a ferocious bite, or long claws, or a massive tail, it deals 1d8 + your Strength modifier damage on a hit, the damage type based on whatever natural weapon it is(either bludgeoning, piercing, or slashing). While raging, you can ignore resistance and immunity to nonmagical damage with your natural weapons.
- Lizard-Like Regrowth
As with your ancestors, you can patch up limbs and regrow wounds like it's nothing. Starting at 10th level, while raging, you are considered to be under the effects of the regenerate spell, not gaining the initial healing. If you have raged more than 10 minutes before finishing a long rest, you must do so before being able to benefit from this feature.
- Scaled Tyrant
The precipice of your primordial power, enhancing your normal claws and fangs even further. Starting at 14th level, while raging, you gain one of the following features, based on what you chose at 3rd level.
- Lurker. Made for striking in specific places, you can land deathblows with ease. When making attacks with your natural weapons gained from Tooth and Claw, you land a critical hit on a natural roll of 19 or 20, instead of just 20.
- Brute. Your sheer weight allows you to shake anyone. When you hit something with your natural weapons gained from Tooth and Claw, they have disadvantage on attack rolls made against you until the start of your next turn.
- Shredder. Even mightier than before, you can reduce just about anything to paste. Your natural weapons gained from Tooth and Claw instead deal 2d8 damage.