Path of the Horselords (5e Subclass)

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Path of the Horselords[edit]

It is well known that the majority of barbarians are more animalistic but these barbarians have realized how much that can benefit them. Horselords are barbarians that have specialized their fighting abilities to include an animal mount to aid them in battle.

Mounted Champion

Starting at 3rd level, your mastery as a rider becomes apparent. You have advantage on saving throws made to avoid falling off your mount. If you fall off your mount and descend no more than 10 feet, you can land on your feet if you’re not incapacitated.

Finally, mounting or dismounting a creature costs you only 5 feet of movement, rather than half your speed.

Stallion Heart

At 3rd level, you can run through the plains with the speed of a horse. You gain the following benefits while raging:

  • When you rage, and as a bonus action during the rage, you can give yourself the benefits of the Dash action.
  • While riding a controlled mount while raging , both you and the mount gain the benefits of the rage and from the Dash action.
  • When you take the Dash action, and move at least 10 feet before making an attack, you cause additional damage equal to +1 for each 5 feet moved.
Spiritual Steed

Starting at 6th level, you learn how to summon a fey spirit that assumes the form of a steed. You can cast the spell find steed once, without spending components, being unable to cast it again until you finish a short or a long rest.

In addition, you have advantage on Wisdom (Animal Handling) checks related to horses.

Devastating Charge

At 10th level, you can use your movement to perform a powerful charge attack. You must move at least 20 feet and make an attack. On a hit, your attack is a critical, and the target must succeed on a Strength saving throw (DC equal to 8 + your Constitution modifier + your Proficiency bonus) or be pushed 10 feet and knocked prone. If you are mounted, the target have disadvantage on the save.

You can use this feature a number of times equal to your Proficiency bonus, and you regain all expended uses when you finish a long rest.

Rider's Rampage

At 14th level, if you or your mount walk at least 20 foot in a straight line, you can make one additional attack as part of your Attack action.

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