Path of the Dragon Shaman (5e Subclass)
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Path of the Dragon Shaman
When you choose this subclass at 3rd level, choose one type of dragon. The damage type associated with each dragon is used by features you gain later.
Starting from when you choose this subclass at 3rd level, while raging, your weapon attacks deal additional damage equal to the number in the Rage Damage column of the Barbarian table, of the damage type associated with your chosen dragon.
Additionally, you have resistance to the damage type associated with your chosen dragon, regardless of whether or not you are raging.
By 6th level, you have gained the ability to use your action to exhale destructive energy. Your chosen dragon determines the size, shape, damage type, and saving throw of your breath weapon.
When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature takes 3d6 damage on a failed save, and half as much damage on a successful one.
This breath weapon deals more damage as you reach higher levels. Your breath weapon's damage increases to 4d6 when you reach 10th level, and 5d6 when you reach 14th level.
Once you use your breath weapon, you can't use it again until you complete a short or long rest.
|Dragon||Damage Type||Breath Weapon|
|Black||Acid||5 by 60 ft. line (Dex. save)|
|Blue||Lightning||5 by 60 ft. line (Dex. save)|
|Brass||Fire||5 by 60 ft. line (Dex. save)|
|Bronze||Lightning||5 by 60 ft. line (Dex. save)|
|Copper||Acid||5 by 60 ft. line (Dex. save)|
|Gold||Fire||30 ft. cone (Dex. save)|
|Green||Poison||30 ft. cone (Con. save)|
|Red||Fire||30 ft. cone (Dex. save)|
|Silver||Cold||30 ft. cone (Con. save)|
|White||Cold||30 ft. cone (Con. save)|
Starting from 10th level, when you make an ability check using a Charisma-based skill when interacting with a dragon, or make a Wisdom (Perception or Survival) check to locate a dragon or its lair, you are considered proficient in the relevant skill if you aren't already, and you add double your proficiency bonus to the check, instead of any proficiency bonus you would normally apply.
At 14th level, you gain the ability to sprout a pair of dragon wings from your back, gaining a flying speed equal to your walking speed. You can create these wings as a bonus action on your turn. They last until you dismiss them as a bonus action on your turn.
You can't manifest your wings while wearing armor unless the armor is made to accommodate them, and clothing not made to accommodate your wings might be destroyed when you manifest them.