Paladin (Plushie Substitution Level)

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Plushie Paladin Substitution Levels[edit]

Note: Only Eijilund Plushies are eligible for these. Plushie Paladins are common enough, usually making up the elite forces of the royal army in Eijilund. What they lack in strength, they make up in divine force and smiting. Plushies do love a good smite.

Table: The Plushie Paladin

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Aura of Good, Detect Evil, Scorch Evil 1/day
3rd +3 +3 +1 +1 Aura of Courage, Divine Boom
6th +6/+1 +5 +2 +2 Enspell Burst 1/week

Scorch Evil (Su): A plushie paladin's Smite Evil becomes Scorch Evil. It operates the same as Smite Evil but automatically activates the plushie's Go Boom ability on impact. With the appropriate feats, and the 3rd level ability to augment Go Boom, this could become very nice damage.

Divine Boom (Su): At level 3 a plushie's spirit is infused with the Divine Fire. Their flames now burn blue and their Go Boom damage deals half fire, half divine damage.

Enspell Burst (Sp): At level 6 the plushie paladin can produce a Enspell Field effect, as the spell, once per week. She can use this ability one additional time per week for every three levels after 6th (twice per week at 9th, three times at 12th, and so forth). This replaces Remove Disease.



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